Seamless 3d texture pbr 8k bamboo thin stalk with bamboo slender bamboo green fresh and bamboo natural smooth texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo thin stalk with bamboo slender bamboo green fresh and bamboo natural smooth texture detail

IDseamless-3d-texture-pbr-8k-bamboo-thin-stalk-with-bamboo-slender-bamboo-green-fresh-and-bamboo-natural-smooth-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture showcases the delicate form of a thin, slender bamboo stalk, highlighting its natural geometry and material characteristics. The bamboo stalk is composed primarily of cellulose fibers forming a dense, yet lightweight substrate, with a smooth outer layer that displays subtle longitudinal grain patterns typical of young bamboo. This texture captures the fine bamboo grain with gentle tonal variations in fresh green hues, reflecting the natural chlorophyll-rich surface of new growth. The bamboo's surface is naturally smooth and slightly glossy, exhibiting low roughness values that contribute to soft light reflections and an organic, tactile feel.

The composition of the bamboo stalk includes a fibrous core bound by lignin, which provides structural rigidity and resilience. The texture reveals this fibrous grain through Normal and Height maps, offering a realistic sense of depth and subtle undulations along the stalk’s surface. The BaseColor (Albedo) channel accurately renders the vibrant green pigment, while the Roughness map controls the smoothness, enabling nuanced variations from polished to matte areas. Ambient Occlusion enhances the perception of depth in the crevices of the bamboo grain, and the Metallic channel remains minimal, as bamboo lacks metallic properties. The Height/Displacement map supports enhanced parallax and geometric detail when used in advanced rendering pipelines.

The geometric form displayed is cylindrical and elongated, representing the slender bamboo stalk pattern with seamless continuity, ideal for wrapping around 3D models or architectural elements mimicking bamboo poles or panels. The texture’s naturally low porosity and minimal weathering effects preserve the fresh, unblemished appearance of young bamboo, making it suitable for scenes requiring a clean, vibrant look. The surface finish appears lightly polished, giving a subtle sheen without strong specular highlights, which can be fine-tuned in rendering engines for desired realism.

Designed for high-end rendering workflows, this 8K resolution texture is fully optimized for Blender, Unreal Engine, and Unity environments, ensuring detailed close-up views and scalability for large surfaces. For practical use, adjusting the UV scale carefully is recommended to maintain the natural proportions of the bamboo stalk and avoid distortion. Additionally, fine-tuning the roughness channel can help achieve either a fresher, glossier look or a more weathered, matte finish, depending on the scene requirements. When combining with normal or height maps, subtle blending can enhance the tactile quality without over-exaggerating the surface relief.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.