Seamless 3d texture pbr 8k green bamboo stalk with bamboo nodes and natural bamboo grain surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k green bamboo stalk with bamboo nodes and natural bamboo grain surface

IDseamless-3d-texture-pbr-8k-green-bamboo-stalk-with-bamboo-nodes-and-natural-bamboo-grain-surface
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed green bamboo stalk, rendered in an impressive 8K resolution to capture every subtle nuance of the natural material. The bamboo stalk’s form is cylindrical and segmented, characterized by distinct bamboo nodes that interrupt the smooth continuity of the stalk’s surface. These nodes are thicker, slightly raised rings that provide structural rigidity to the bamboo, and their presence in the texture adds an essential geometric rhythm to the overall pattern. The surface showcases a fine bamboo grain, composed of elongated fibrous strands that run parallel to the stalk’s axis, creating a natural linear texture. The bamboo substrate is primarily composed of dense lignin and cellulose fibers, giving it a lightweight yet sturdy composition, with minimal porosity and a natural resilience to weathering. This texture accurately reflects the fresh green coloration typical of healthy bamboo, with subtle tonal variations and shading that enhance its lifelike appearance.

The material composition involves the natural bamboo stalk serving as the substrate, where tightly packed cellulose fibers create the grain pattern visible on the surface. The segments between the bamboo nodes appear slightly smoother and more polished, reflecting the plant’s natural waxy outer layer, which acts as a protective finish against moisture and environmental wear. The nodes themselves exhibit a slightly rougher texture, highlighting their denser structure and slight elevation from the stalk’s surface. Color-wise, the base green color is enriched with light and dark pigments to simulate sunlight interaction and natural aging effects, producing a realistic BaseColor (Albedo) map. The Normal map emphasizes the raised nodes and fine grain details, contributing to the perception of depth and tactile variation. Roughness values vary gently across the surface—lower on the smooth stalk areas and higher around the nodes—to mimic the differential reflectivity of bamboo’s natural waxy coating versus its fibrous joints. Metallic content is negligible, consistent with organic plant material, while Ambient Occlusion enhances the shadowing between nodes and grain grooves, adding realism. Height and Displacement maps capture the subtle elevation changes along the bamboo surface and nodes, enabling realistic parallax and bump effects in rendering.

This texture is optimized for physically based rendering (PBR) workflows and is fully compatible with Blender, Unreal Engine, and Unity, facilitating seamless integration into 3D environments. Its seamless nature ensures there are no visible tiling artifacts even at close range, making it ideal for architectural visualization projects, game assets, or cinematic scenes requiring natural bamboo elements. The 8K resolution ensures that fine details remain crisp on high-definition displays and close camera views, delivering maximum realism without compromise.

For practical use, when applying this texture, it is advisable to carefully adjust the UV scale to maintain the natural length and diameter proportions of the bamboo stalk, preventing distortion of the nodes and grain pattern. Additionally, fine-tuning the roughness map can help simulate varying weathering effects—from freshly cut, smooth bamboo to a slightly aged, matte finish. Blending the height/displacement with the normal map can enhance the perceived depth of the nodes and grain, improving tactile realism in close-up shots.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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