Seamless 3d texture pbr 8k moonstone polished crystal with color banding and opal play of color free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k moonstone polished crystal with color banding and opal play of color

IDseamless-3d-texture-pbr-8k-moonstone-polished-crystal-with-color-banding-and-opal-play-of-color
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture represents a polished moonstone crystal surface characterized by intricate color banding and a captivating opal play of color effect. The material's base is a feldspathic mineral substrate, primarily composed of orthoclase and albite, which lends the texture its characteristic milky translucency and iridescent sheen. Embedded within this substrate are subtle, fine-grained inclusions and laminar structures that create natural layers, contributing to the distinctive shimmering bands of color. These layers exhibit varying degrees of translucency and refraction, simulating the internal structure that causes the optical phenomenon known as adularescence, which is particularly pronounced here through smooth, curved banding patterns that flow organically across the surface.

The texture’s form mimics a polished crystal slab with a smooth, lustrous finish that accentuates its natural gloss and soft diffuse translucency. The surface is virtually pore-free due to extensive polishing, which reduces roughness and enhances reflectivity, emphasizing the reflective surfaces characteristic of moonstone. This polished finish is captured through low roughness values in the PBR roughness map, combined with nuanced normal mapping to simulate micro-surface variations and subtle undulations typical of natural crystal facets. The ambient occlusion channel reinforces depth perception within crevices between color bands, enhancing realism without exaggerated shadowing. Height and displacement maps provide fine relief detail, supporting parallax effects that give the illusion of depth within the translucent layers, ideal for close-up renders.

Colorants in this texture arise naturally from mineral impurities and structural layering, producing a spectrum of pearly whites, soft blues, and subtle peach tones. These pigments are faithfully reproduced in the BaseColor (Albedo) map to maintain the organic variation and opalescent highlights typical of moonstone. The metallic channel remains near zero, reflecting the non-metallic nature of the crystal. This texture is designed at an 8K resolution, ensuring exceptional detail and fidelity, suitable for high-end rendering workflows. It is fully optimized for use in Blender, Unreal Engine, and Unity, enabling seamless integration into diverse 3D modeling and digital art projects requiring photorealistic gemstone surfaces.

For optimal application, it is recommended to carefully adjust UV scaling to maintain the natural scale of banding and play of color without repetition artifacts. Tuning the roughness map can help balance glossiness depending on lighting conditions or artistic intent, while blending height and normal maps enhances surface depth perception during close inspection or in real-time engines. This approach ensures the texture retains its realistic crystal appearance with dynamic color effects across various rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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