Seamless 3d texture pbr 8k quartz crystal cluster with prismatic facets and sparkling surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k quartz crystal cluster with prismatic facets and sparkling surface

IDseamless-3d-texture-pbr-8k-quartz-crystal-cluster-with-prismatic-facets-and-sparkling-surface
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an intricate quartz crystal cluster, meticulously crafted at an impressive 8K resolution to capture the fine details of natural crystalline formations. The material composition is primarily based on a translucent quartz substrate, characterized by its glassy and semi-transparent qualities. The texture replicates the prismatic facets typical of quartz, where angular crystal planes intersect to form a complex geometric pattern. These facets create a multi-directional reflective surface that disperses light into subtle spectral highlights, enhancing the sparkling effect. The overall form mimics a clustered aggregation of elongated hexagonal prisms, each exhibiting sharp edges and smooth, polished faces that contribute to the texture’s photorealism and depth.

The PBR workflow is carefully mapped to reflect the physical attributes of quartz crystal clusters. The BaseColor (Albedo) channel features a mostly clear, slightly milky white tone with subtle veining and mineral inclusions, simulating natural impurities within the quartz. Normal and Height maps emphasize the raised and recessed facets, giving pronounced relief and depth to the cluster’s geometry. The Roughness channel is finely tuned to show a glossy, nearly mirror-like finish on the polished crystal surfaces, contrasted with small rough patches that simulate microscopic surface imperfections and weathering effects. Metallic values remain minimal, as quartz is a non-metallic mineral, while the Ambient Occlusion map enhances shadowing within crevices and between tightly packed crystals, reinforcing volume and dimensionality.

Surface detail is enhanced by carefully balancing the interplay between the height and normal maps, which together provide realistic parallax effects when viewed at oblique angles. This combination is particularly effective in real-time engines like Unreal Engine, Unity, and Blender’s Eevee and Cycles renderers, ensuring that the texture maintains its clarity and sparkle across different lighting conditions and camera perspectives. The seamless nature of the texture allows it to tile flawlessly, making it suitable for applications requiring continuous crystal surfaces, such as geological visualizations, architectural elements, or fantasy-themed assets.

For optimal results, it is recommended to adjust the UV scale to emphasize the cluster’s facet details without causing repetition artifacts. Slightly reducing roughness values can enhance the sparkling highlights on the prismatic surfaces, while blending height and normal maps carefully can prevent exaggerated depth that might distort the realistic appearance. This texture is ideal for projects demanding a high-fidelity representation of quartz crystal clusters where material authenticity and intricate geometric form are paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.