Seamless 3d texture pbr 8k sapphire faceted gem with gemstone facets and light dispersion effects free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sapphire faceted gem with gemstone facets and light dispersion effects

IDseamless-3d-texture-pbr-8k-sapphire-faceted-gem-with-gemstone-facets-and-light-dispersion-effects
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed sapphire faceted gem characterized by its intricate geometric form. The texture replicates the precise arrangement of gemstone facets, capturing the complex cuts and angles typical of expertly faceted sapphires. These facets create a tessellated pattern of sharp planes and edges that interact dynamically with light, producing prismatic refraction and subtle sparkle highlights. The base material is a crystalline corundum substrate, known for its hardness and transparency, combined with a polished surface finish that enhances light dispersion effects. This polished finish results in lustrous, reflective surfaces that simulate the natural brilliance and depth of a real sapphire gemstone.

The composition of the texture emulates the physical properties of sapphire by incorporating a transparent base color with subtle blue pigments that mimic natural color variations. The PBR workflow channels are meticulously crafted: the BaseColor (Albedo) channel provides a deep, rich blue with slight tonal gradients to suggest internal light scattering. The Normal map defines the sharp, angular facets with high precision, contributing to the realistic interplay of light and shadow across the gem’s surface. Roughness values are low and variable across facets, emphasizing the contrast between highly polished planes and slightly diffused edges, while the Metallic channel remains minimal, reflecting sapphire’s non-metallic nature. Ambient Occlusion enhances the depth between facets, and the Height/Displacement map adds subtle relief to emphasize the intricate cut details.

Rendered at an ultra-high 8K resolution, this texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity. The seamless tiling capability ensures it can be applied uniformly to large surfaces or repeated models without visible seams, making it ideal for jewelry design visualization, gemstone rendering, and high-fidelity 3D asset creation. The texture’s fidelity supports close-up camera work, where the fine details of light dispersion and facet edges remain crisp and convincing.

For best practical results, it is recommended to carefully adjust the UV scale to maintain the balance between facet size and model scale, ensuring the gemstone’s form appears natural. Additionally, tuning the roughness channel can help customize the level of gloss and reflection to match different lighting conditions or artistic requirements. Blending height and normal maps can further enhance the perception of depth and facet sharpness, allowing for more nuanced control over the gemstone’s visual complexity in real-time engines or offline renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.