Seamless 3d texture pbr 8k of polished topaz faceted gemstone with reflective facets and bright gemstone scintillation effects free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of polished topaz faceted gemstone with reflective facets and bright gemstone scintillation effects

IDseamless-3d-texture-pbr-8k-of-polished-topaz-faceted-gemstone-with-reflective-facets-and-bright-gemstone-scintillation-effects
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents a polished topaz faceted gemstone rendered in ultra-high 8K resolution, capturing the intricate geometry and optical qualities characteristic of natural topaz crystals. The material composition is based on a transparent silicate substrate with a well-defined crystalline lattice structure, exhibiting sharp, faceted planes that intersect at precise angles to form the gemstone’s characteristic multifaceted form. The surface finish is highly polished, resulting in a glassy, lustrous appearance that enhances light transmission and internal reflections. This creates vivid gemstone scintillation effects, characterized by brilliant fire and sparkling highlights that dynamically shift with viewing angle and lighting conditions.

The texture’s geometric arrangement follows a complex faceted pattern typical of precision-cut gemstones, where each facet is a flat polygonal plane designed to maximize light refraction and reflection. These facets form a tessellated surface with minimal porosity, ensuring a smooth and flawless finish. The base color channel (Albedo) accurately depicts the natural golden to amber hues of topaz, with subtle gradations to simulate light diffusion within the crystal. The Normal map defines the sharp edges and subtle microfacet details, enhancing the perception of depth and the angular form of each facet. Roughness values are finely tuned to reflect the polished nature of the gemstone’s surface, maintaining low roughness for glossy reflections while allowing slight variation to simulate microscopic surface imperfections.

Metallic channel is set to neutral, reflecting the non-metallic, dielectric nature of the gemstone, while the Ambient Occlusion map accentuates the crevices between facets, adding realism by simulating self-shadowing effects. The Height or Displacement map captures the subtle depth variations of the faceted geometry, enabling enhanced parallax and relief effects in real-time engines. This texture is optimized for seamless tiling without visible repetition, making it ideal for large-scale applications or close-up renders.

Designed for compatibility with Blender, Unreal Engine, and Unity, this topaz gemstone texture supports physically-based rendering workflows and can be integrated easily into 3D scenes requiring accurate light interaction and material response. For practical usage, adjusting the UV scale can help match the gemstone size to the intended model, while fine-tuning roughness can balance between hyper-realistic gloss and slightly diffused reflections to suit different lighting environments. Additionally, blending height and normal maps can enhance surface detail without excessive geometry, optimizing performance in real-time projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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