Seamless 3d texture pbr 8k jade polished crystal vein with glossy finish and light dispersion sparkle effect free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k jade polished crystal vein with glossy finish and light dispersion sparkle effect

IDseamless-3d-texture-pbr-8k-jade-polished-crystal-vein-with-glossy-finish-and-light-dispersion-sparkle-effect
Crystals
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture presents an intricate pattern of polished jade crystal veins, rendered at an ultra-high 8K resolution to capture the finest details. The base material emulates a natural jade substrate, characterized by its smooth, semi-translucent greenish mineral composition. Interwoven within this base are irregular, vein-like formations of crystalline deposits, which exhibit subtle variations in color and translucency. These crystal veins create a dynamic, faceted pattern that reflects how light interacts with natural mineral inclusions, enhancing the depth and realism of the texture’s form.

The texture’s surface finish is highly polished, offering a glossy sheen that mimics the reflective qualities of real jade and crystal surfaces. This glossy finish is achieved through low roughness values in the PBR roughness channel, allowing specular highlights to appear sharp and well-defined. The light dispersion and sparkle effects are simulated through a combination of subtle normal map detail and carefully calibrated ambient occlusion, which together enhance the perception of translucency and internal refraction within the crystal veins. The height and displacement maps accentuate the vein geometry, providing convincing depth and relief that respond naturally to dynamic lighting in 3D environments.

In terms of material composition, the texture models a tightly bound mineral structure where the jade substrate acts as the primary aggregate, held together by an implied natural crystalline binder. The veins resemble embedded fibrous or granular mineral inclusions, creating a visually complex network with minimal porosity to emphasize the polished, weather-resistant surface typical of finely worked jade. Colorants range from deep emerald greens to lighter, semi-transparent shades, achieved through variations in the base color map, while metallic values remain minimal to maintain the stone’s non-metallic character.

All PBR channels are meticulously crafted for seamless tiling and compatibility with major 3D software such as Blender, Unreal Engine, and Unity. The base color (albedo) map delivers rich, undistorted hues, while the normal and height maps provide realistic surface undulations. Roughness maps control the glossy finish, and ambient occlusion enhances shadowed recesses within the veins, contributing to overall material depth. This texture’s high resolution ensures detailed close-up views without noticeable pixelation or tiling artifacts.

For optimal use, it is advisable to adjust the UV scale to suit the size of the 3D model to maintain natural vein proportions. Additionally, fine-tuning roughness values can help balance the glossiness under different lighting conditions, and blending the height and normal maps can improve the illusion of layered crystal structure when viewed from various angles, especially in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.