Seamless 3d texture pbr 8k of colorful tulip field petals showing natural flower translucency and softness free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of colorful tulip field petals showing natural flower translucency and softness

IDseamless-3d-texture-pbr-8k-of-colorful-tulip-field-petals-showing-natural-flower-translucency-and-softness
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an 8K photorealistic depiction of a colorful tulip field, with a focus on the delicate translucency and softness inherent to natural flower petals. The base material is primarily composed of thin, fibrous organic tissue, characteristic of tulip petals, which exhibit subtle veining and layered microstructures that scatter light softly. This fibrous substrate is supported by natural pectin binders, providing a gentle pliability and smooth surface finish that enhances the tactile impression of softness. The petals’ surface reveals fine granular textures and slight natural porosity, which contribute to the realistic interplay of light and shadow without any artificial baked lighting or shadowing, preserving the authentic translucency and delicate surface variations.

Structurally, the texture is arranged in a tightly packed, overlapping petal pattern that mimics the natural layering found in dense tulip fields. This organic geometric form features gradients that transition smoothly across a rich spectrum of flower color variations—from deep reds and pinks to vibrant yellows and whites—captured with high fidelity in the BaseColor (Albedo) channel. The Normal map accurately renders the subtle undulations and veining of each petal’s surface, enhancing depth perception and tactile realism. Roughness maps define the soft, matte finish typical of fresh flower petals, avoiding any metallic reflections, as reflected in the zero Metallic channel values. Ambient Occlusion accentuates the natural shadowing where petals overlap, and the Height/Displacement maps provide fine detail for subtle relief and surface undulations, useful for parallax and displacement effects in rendering.

Optimized for physically based rendering (PBR) workflows, this texture is fully tileable, enabling seamless repetition across broad surfaces without visible edges or pattern breaks. The 8K resolution ensures that even close-up flower petal details remain crisp and highly detailed, ideal for use in Blender, Unreal Engine, and Unity projects. The surface finish maintains a natural softness without gloss, supporting realistic light diffusion typical of living plant matter. Colorants in the petals appear as natural pigments distributed unevenly, creating gentle color gradients and variegations that contribute to a lifelike appearance. This texture’s porosity is subtle but perceptible, simulating the micro-surface roughness that diffuses light and adds to the perceived softness and translucency.

For best results during implementation, it is recommended to carefully adjust the UV scale to maintain natural petal proportions and avoid distortion. Fine-tuning the Roughness map can enhance or reduce the perceived softness depending on lighting conditions, while blending Height and Normal maps can create enhanced depth effects that simulate the slight curvature and layering of petals. This approach ensures the texture performs optimally across different lighting setups and viewing distances, maintaining its realistic flower surface detail and natural translucency in various 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.