Seamless 3d texture pbr 8k of fragrant honeysuckle vines showing flower softness and translucency free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of fragrant honeysuckle vines showing flower softness and translucency

IDseamless-3d-texture-pbr-8k-of-fragrant-honeysuckle-vines-showing-flower-softness-and-translucency
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the delicate honeysuckle vines with exceptional fidelity, focusing on the softness and translucency of the flower petals. The base material emulates the natural thin, fibrous structure of honeysuckle petals, composed primarily of a lightweight cellulose substrate with subtle organic fibers that provide gentle curvature and slight translucency. The petals exhibit a finely veined geometric form, where overlapping layers create a natural, flowing vine pattern that repeats seamlessly. These forms are rendered as smooth, soft-edged organic shapes with subtle undulations, reflecting the natural growth pattern of honeysuckle flowers and their slender vine stems.

The texture’s surface finish mimics a semi-matte, slightly satiny appearance characteristic of fresh flower petals. Colorants are applied as natural pigment gradients, ranging from creamy whites and soft yellows to delicate pinks and subtle reds, creating nuanced flower color variations. These gradients transition smoothly across the petal surfaces, highlighting translucency and thinness. The PBR channels are carefully mapped: the BaseColor (Albedo) channel captures the intricate color shifts and fine petal details, while the Normal map reproduces the micro-geometry of veins and gentle folds, enhancing surface depth. Roughness values are moderate and varied to reflect the soft, slightly dewy petal texture without excessive glossiness. Metallic values remain near zero, consistent with organic plant material, while Ambient Occlusion enhances the subtle shadows within overlapping petals and vine crevices. Height/Displacement maps provide fine relief for enhanced realism in close-up renders.

Designed for seamless tiling, this texture supports extensive floral scenes or detailed closeups without visible repetition. Its high-resolution 8K format ensures crisp detail preservation when applied to large surfaces or zoomed-in camera angles. The texture is fully optimized for PBR workflows and compatible with Blender, Unreal Engine, and Unity, offering versatile integration for photorealistic 3D visualizations of botanical environments and natural scenes.

For practical use, it is recommended to adjust the UV scale carefully to maintain the delicate scale of the flower pattern, avoiding overly large repeats that can diminish realism. Additionally, fine-tuning roughness can help balance the subtle sheen of the petals against environmental lighting, while blending height or parallax maps with normal maps enhances depth perception without heavy geometry, especially useful when rendering close-up flower petals.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.