Seamless 3d texture pbr 8k camellia bloom flower petals closeup flower garden photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k camellia bloom flower petals closeup flower garden photorealistic

IDseamless-3d-texture-pbr-8k-camellia-bloom-flower-petals-closeup-flower-garden-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed, photorealistic portrayal of camellia bloom flower petals in an 8K resolution designed for physically based rendering (PBR) workflows. The material composition mimics the delicate structure of natural flower petals, which consist primarily of a thin, semi-translucent epidermal layer supported by fibrous cellulose microstructures. The petals’ surface exhibits subtle vein patterns and a fine matte finish with gentle specular highlights, reflecting light softly to reproduce the natural interplay of shadows and highlights characteristic of camellia flowers. The underlying substrate is replicated through a combination of diffuse color maps and finely detailed normal and height maps, capturing the smooth curvature and layered overlapping geometry of the petals and stamens.

The texture’s form follows an organic, flowing pattern where individual petals fan out from the flower’s center, creating a natural radial symmetry that is ideal for seamless tiling without visible breaks or repetitions. The petals’ edges and stamens are meticulously defined using height and displacement maps, enhancing depth perception and providing realistic surface irregularities. The roughness channel is calibrated to simulate the petals’ soft, velvety surface, with mid-range roughness values allowing subtle light diffusion and delicate reflections. Ambient occlusion maps emphasize the shadowed crevices between overlapping petals and stamens, adding dimensionality and realism to the flower garden scene.

Color data for the BaseColor (Albedo) channel captures the rich gradients of soft pinks, whites, and gentle greens found in camellia blooms, enhanced by natural pigmentation variations and petal translucency. The metallic channel remains at zero to reflect the non-metallic nature of organic flower material. The PBR setup ensures compatibility and optimal performance across rendering engines such as Blender, Unreal Engine, and Unity, making this texture suitable for high-fidelity botanical visualizations, game assets, and animation environments requiring closeup floral detail.

When applying this texture, it is advisable to carefully adjust the UV scale to maintain the natural size and curvature of the petals, avoiding distortion that could disrupt the seamless flow. Fine-tuning the roughness parameter can help achieve the desired balance between matte softness and subtle sheen, while blending height and normal maps will enhance the perception of depth on curved surfaces, especially when viewed at close range or under dynamic lighting conditions. This texture’s high resolution and detailed PBR channels make it a versatile and realistic choice for any project requiring an authentic camellia flower representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.