Seamless 3d texture pbr 8k poppy petals flower meadow flower petals closeup natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k poppy petals flower meadow flower petals closeup natural lighting

IDseamless-3d-texture-pbr-8k-poppy-petals-flower-meadow-flower-petals-closeup-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a detailed closeup of poppy petals arranged naturally as if scattered across a flower meadow. The base material simulates the delicate, thin epidermal layer of the petals, characterized by a soft, fibrous composition that resembles a fine plant tissue matrix. This matrix acts as a subtle substrate, interwoven with microscopic veins that branch organically, providing a lightweight but structured form. The petals’ surface shows gentle undulations and slight translucency, typical of real poppy petals, with a smooth but slightly textured finish that captures the interplay of matte and semi-gloss areas caused by natural waxy coatings and cellular structure.

The PBR workflow channels are meticulously crafted to reflect the material’s complexity. The BaseColor (Albedo) channel features vibrant reds with nuanced gradients following the petal veins, enhanced by natural pigmentation variations and subtle color shifts near the edges. The Normal map reproduces the fine vein topology and the gentle curvature of each petal, adding realistic depth and tactile detail. Roughness values vary across the surface, from smoother highlights where light softly reflects off the waxy cuticle to rougher, more diffuse areas between veins that diffuse light softly. The texture is non-metallic, with a Metallic map set to zero, reflecting the organic nature of the petals. Ambient Occlusion enhances the shadowing in vein crevices and petal overlaps, adding dimensionality. The Height/Displacement channel captures the subtle relief of veins and the petal surface undulations, useful for parallax or displacement effects in 3D engines.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional detail and fidelity, suitable for closeup botanical visualizations or expansive flower meadow environments. Its seamless nature allows for infinite tiling without visible repetitions, making it ideal for large-scale surfaces or detailed floral backgrounds. The neutral, natural lighting baked into the texture preserves authentic color balance and soft shadows, which can be adjusted further within rendering software to match scene requirements.

This texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically accurate shading workflows and enabling artists to integrate it seamlessly into diverse projects. For optimal results, it is recommended to fine-tune the UV scale to maintain petal size realism and to adjust the roughness map subtly to balance between soft highlights and diffuse scattering. Additionally, blending the Height map with Normal details can enhance the tactile feel of the petals, especially in closeup renders where surface detail is crucial.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.