Seamless 3d texture pbr 8k of delicate violet flowers showing flower softness and natural translucency free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of delicate violet flowers showing flower softness and natural translucency

IDseamless-3d-texture-pbr-8k-of-delicate-violet-flowers-showing-flower-softness-and-natural-translucency
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features delicate violet flowers rendered in ultra-high 8K resolution, meticulously capturing the intricate softness and natural translucency of flower petals. The material composition is inspired by the organic structure of fresh blossoms, where the primary substrate mimics thin, fibrous plant tissue with a slightly waxy cuticle layer. This creates a gentle translucency effect, allowing subtle light diffusion through the petals. The texture’s geometric form follows a tileable floral pattern, characterized by overlapping petals with soft, rounded edges and natural veins that create a veined surface pattern. This veining enhances the realism by simulating the microscopic channels that transport nutrients within real petals, giving the surface a delicate relief ideal for displacement mapping.

The base color (Albedo) channel showcases a rich palette of violet hues, ranging from deep purples to lighter lilac shades, with smooth gradients and soft color variations that reflect natural pigment distribution and slight translucency. These pigments are analogous to anthocyanins found in real flowers, providing both vibrant color and subtle shifts in tone. The Normal map emphasizes the fine surface detail, including gentle petal undulations, vein structures, and micro-textures that contribute to the tactile softness of the flower surface. The Roughness channel is calibrated to reflect a semi-matte finish, simulating the natural waxy coating on petals that softly scatters light rather than creating sharp reflections. Metallic values remain minimal or null, as organic flower surfaces do not exhibit metallic properties.

Ambient Occlusion enhances shadowing in the overlapping petal areas and the recessed veins, adding depth and dimensionality to the texture without harsh contrasts. The Height or Displacement map captures subtle elevation changes in the petal surfaces and vein ridges, perfect for parallax or tessellation effects in PBR workflows. This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse 3D projects requiring photorealistic natural elements. Its tileable format facilitates large-scale floral environments or detailed closeups without visible seams or repetition artifacts.

For practical application, adjusting the UV scale allows control over the perceived flower size and detail density, while fine-tuning the Roughness map can enhance the balance between softness and light scattering on petal surfaces. When using height or parallax mapping, blending with the Normal map is recommended to preserve fine detail while achieving convincing depth. This comprehensive texture provides an effective foundation for realistic floral materials in architectural visualizations, botanical renders, or nature-inspired game assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.