Seamless 3d texture pbr 8k of lush camellia blooms highlighting flower softness and surface detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of lush camellia blooms highlighting flower softness and surface detail

IDseamless-3d-texture-pbr-8k-of-lush-camellia-blooms-highlighting-flower-softness-and-surface-detail
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases lush camellia blooms rendered at an impressive 8K resolution, emphasizing the delicate softness and intricate surface details of flower petals. The material composition reflects the natural organic substrate of fresh camellia petals, characterized by a fine, fibrous cellular structure that supports subtle translucency and gentle gradients of color. The petals’ surface presents a smooth yet slightly textured finish, capturing the micro-veined patterns and soft undulations common in flower anatomy. This texture is tileable, forming a continuous floral pattern ideal for large-scale or close-up applications without visible seams.

The base material simulates the thin, semi-translucent plant tissue composed primarily of cellulose fibers embedded in a hydrated matrix, which lends itself to light scattering and soft shadows within the petals. The texture incorporates natural color variations ranging from pale pinks and whites to deeper reds, achieved through carefully balanced pigments mapped to the BaseColor (Albedo) channel. The Normal map captures the subtle curvature and fine surface irregularities, enhancing realistic shading and light interaction. Roughness values are finely tuned to reflect the semi-matte finish of fresh petals, avoiding excessive glossiness while preserving a slight sheen indicative of natural moisture. The Metallic channel is appropriately set to near zero, reflecting the non-metallic organic nature of the material.

Additional PBR channels include Ambient Occlusion to accentuate depth in petal overlaps and creases, and Height/Displacement maps that reinforce the soft relief and layered structure typical of camellia blooms. The texture's neutral lighting setup avoids baked shadows or highlights, allowing flexible integration into diverse rendering environments across Blender, Unreal Engine, and Unity. This ensures that the natural translucency and soft gradients are preserved and can respond dynamically to scene lighting.

For optimal use, it is recommended to carefully adjust UV scaling to maintain the delicate detail of the petals when applied to larger floral models. Slight modulation of the roughness map can simulate varying hydration levels of petals, enhancing realism. When combining with height or parallax maps, subtle blending with the normal map can provide convincing depth without introducing harsh edges, maintaining the flower’s characteristic softness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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