Seamless 3d texture pbr 8k of fresh jasmine buds with detailed flower translucency and surface texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of fresh jasmine buds with detailed flower translucency and surface texture

IDseamless-3d-texture-pbr-8k-of-fresh-jasmine-buds-with-detailed-flower-translucency-and-surface-texture
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents fresh jasmine buds rendered in photorealistic PBR quality at an impressive 8K resolution, ideal for detailed botanical visualizations in Blender, Unreal Engine, and Unity. The material’s base is composed of delicate floral tissue, modeled to replicate the soft, velvety surface of unopened jasmine petals. This substrate exhibits subtle translucency, allowing light to partially penetrate and diffuse through the petals, which is captured accurately in the BaseColor (Albedo) channel through nuanced flower color variations and delicate gradients ranging from pale cream to gentle greenish hues near the bud tips.

The geometric form follows a tightly clustered, organic pattern typical of jasmine buds, with slight overlapping petals creating a natural veined and layered arrangement. The Normal map accentuates this form by detailing the fine surface textures—microscopic ridges, subtle petal wrinkles, and the soft curvature of each bud—providing depth and realism without harsh edges. Roughness values vary gently across the surface, reflecting the natural softness and slight moisture on the petals, with the roughness map finely tuned to avoid excessive specular highlights while maintaining a gentle sheen that suggests freshness.

From a compositional standpoint, the texture simulates a biological substrate rich in fibrous plant cells, which contribute to the overall porosity and delicate surface irregularities. The texture’s Ambient Occlusion channel enhances shadowing in crevices between buds and petal overlaps, adding dimensionality and realism to 3D scenes. The Height (Displacement) map captures subtle elevation changes on the petal surfaces, reinforcing the tactile quality of the flower’s form, while the Metallic channel remains neutral, as natural plant materials do not exhibit metallic properties.

The surface finish emulates the soft and slightly waxy exterior of jasmine buds, a non-reflective but gently diffusing layer that preserves the natural softness and translucency characteristic of fresh flowers. The texture’s seamless design allows for continuous tiling without visible borders, making it highly versatile for both close-up renders focusing on flower petals’ micro-details and expansive floral arrangements. For practical application, it’s recommended to adjust the UV scale to maintain the fine detail of the petal texture and to experiment with blending Height and Normal maps to optimize the perception of depth depending on the lighting conditions in your scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.