Seamless 3d texture pbr 8k orchid bloom flower macro flower petals closeup photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k orchid bloom flower macro flower petals closeup photorealistic

IDseamless-3d-texture-pbr-8k-orchid-bloom-flower-macro-flower-petals-closeup-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a highly detailed closeup of orchid bloom petals, optimized for photorealistic rendering using physically based rendering (PBR) workflows. The base material mimics the natural composition of orchid petals, which are primarily composed of delicate cellulose fibers arranged in thin, overlapping layers that create a soft, semi-translucent substrate. The smoothness and slight curvature of the petals are captured through finely detailed normal and height maps, revealing subtle veins and microfolds characteristic of real orchid tissue. Color variation within the BaseColor (Albedo) map reflects the complex pigmentation of orchids, blending soft gradients of pinks, purples, and whites with occasional hints of yellow near the flower pistils, replicating natural pigment distribution without harsh transitions.

The texture’s surface finish conveys a gently polished, almost satiny sheen typical of fresh orchid petals, achieved through carefully calibrated roughness and specular values. The Roughness map controls the light diffusion, allowing for soft highlights and realistic shadow gradients that enhance the three-dimensional form of the flower stamens and pistils. These reproductive structures are subtly emphasized through displaced geometry cues in the Height/Displacement map, creating a convincing depth effect around the flower’s center. The Ambient Occlusion channel further accentuates crevices and overlaps, adding natural shadowing that enhances the perception of volume and layering. Metallic values remain consistently near zero, reflecting the organic, non-metallic nature of the flower material.

The seamless tile pattern is designed to maintain continuous flow of pollen sacs, petal edges, and shadows, enabling infinite repetition without visible seams or texture stretching. This ensures versatility for closeup botanical visualizations, garden environment assets, or detailed floral product renders in 3D software. The 8K resolution provides exceptional clarity, capturing intricate details such as the fine hair-like protrusions on the stamen filaments and the subtle translucency around petal edges. This high resolution is fully compatible with Blender, Unreal Engine, and Unity, supporting advanced shading workflows and real-time rendering with PBR shaders.

For optimal results, it is recommended to adjust the UV scale carefully to preserve the macro-level detail without pixelation, especially when the texture is applied to curved or organic surfaces. Fine-tuning roughness values can help balance the soft reflection versus matte areas to simulate fresh versus slightly aged petals. Additionally, blending height and normal maps can enhance parallax effects for improved depth perception in close camera views. This texture combines scientific accuracy in material representation with practical flexibility for diverse 3D applications, providing a sophisticated tool for artists and developers working with floral subjects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.