Seamless 3d texture pbr 8k of delicate cherry blossoms capturing flower translucency and surface detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of delicate cherry blossoms capturing flower translucency and surface detail

IDseamless-3d-texture-pbr-8k-of-delicate-cherry-blossoms-capturing-flower-translucency-and-surface-detail
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an exquisite depiction of delicate cherry blossoms, designed to replicate the intricate materials and subtle forms found in nature. The base material emulates the soft, thin petals of cherry blossoms, characterized by a lightweight, semi-translucent organic substrate. This substrate mimics the fine cellulose fibers that form the petal structure, giving the texture a natural translucency and gentle surface undulations. The petals’ surface exhibits extremely fine veins and subtle curvature, captured through the high-resolution normal and height maps, which convey a delicate, almost fragile relief that enhances realism in close-up renders.

The composition is carefully layered to represent the natural complexity of flower petals: a slightly porous, soft surface finish complements the smooth gradients of color variations ranging from pale pinks to subtle whites and occasional hints of deeper magentas. These pigments are distributed unevenly to emulate natural flower color gradations, while the albedo (BaseColor) channel captures this nuanced palette without baked lighting or shadows, ensuring flexibility within PBR workflows. The roughness map reflects the soft, matte surface, avoiding any metallic reflections, which aligns with the exclusively organic, non-metallic nature of flower petals. Ambient occlusion enhances the depth in petal overlaps and creases, providing additional spatial context.

The texture’s geometry follows a veined, overlapping pattern that mimics the natural arrangement of cherry blossom petals in clusters. The height and displacement maps are finely tuned to emphasize the subtle curvature and layering of petals, creating a realistic sense of volume and form when rendered. This 8K tileable texture is optimized for various 3D environments and engines such as Blender, Unreal Engine, and Unity, delivering exceptional detail and fidelity even in extreme closeups. The seamless tiling nature allows large-scale floral scenes without visible repetition, suitable for both organic environment design and detailed flower models.

For practical application, it is advisable to adjust the UV scale carefully when deploying this texture to maintain the natural petal size and avoid distortion. Additionally, fine-tuning the roughness parameter can help achieve the desired softness or slight surface moisture effect typical of fresh blossoms. When combining height and normal maps, blending them subtly will enhance the tactile feel of the petals’ surface without exaggerated depth, preserving the delicate translucency and softness that define cherry blossoms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.