Seamless 3d texture pbr 8k cherry blossom flower canopy flower petals closeup photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cherry blossom flower canopy flower petals closeup photorealistic

IDseamless-3d-texture-pbr-8k-cherry-blossom-flower-canopy-flower-petals-closeup-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an exquisite cherry blossom flower canopy rendered in ultra-high 8K resolution using physically based rendering (PBR) techniques. The material simulates the delicate layers of soft pink petals, intricate flower pistils, and slender stamens arranged naturally across the canopy’s surface. The geometric form is composed of overlapping floral elements arranged organically, creating a continuous, repeating pattern that mimics the natural clustering of cherry blossoms. The petals exhibit subtle curvature and gentle undulations, while the pistils and stamens offer fine details that contribute to the overall impression of depth and realism.

At its core, the texture is based on a thin, fibrous substrate reminiscent of delicate plant tissue, with a translucent quality that allows light to scatter softly through the petals. The surface finish is smooth with a slight satin sheen, replicating the natural waxy coating found on fresh flower petals. Pigmentation is achieved through varied soft pinks blended with subtle gradients of white and faint reddish hues, accented by pale yellow and orange tones in the pistils and stamens. The shadows and ambient occlusion maps enhance the perception of depth between overlapping petals and floral structures, while the height and normal maps provide detailed relief and micro-surface irregularities that faithfully reproduce the natural veins and textures of the flowers.

The PBR channels correspond closely to these material characteristics: the BaseColor (Albedo) captures the nuanced coloration and translucency of the petals; the Normal map defines the fine veins and structural relief; Roughness is calibrated to reflect the soft, lightly matte finish of the petals and the slightly glossier pistils; Metallic is kept at zero to represent the non-metallic organic material; Ambient Occlusion enhances shadowed crevices between petals; and Height/Displacement maps contribute subtle depth variations that improve realism during close inspections or parallax effects.

Designed for compatibility with Blender, Unreal Engine, and Unity, this texture supports seamless tiling for expansive floral environments without visible borders or distortions. For best results, it is recommended to adjust the UV scale to maintain the natural size of cherry blossoms within a scene and to fine-tune roughness values depending on lighting conditions to avoid overly glossy or flat appearances. When using height or parallax mapping, blending with normal maps can help preserve fine detail without compromising performance. This texture is ideal for producing highly detailed botanical visualizations, springtime landscapes, or any project requiring authentic floral surface representations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.