Seamless 3d texture pbr 8k of vibrant daisy bloom showing intricate flower surface details free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k of vibrant daisy bloom showing intricate flower surface details

IDseamless-3d-texture-pbr-8k-of-vibrant-daisy-bloom-showing-intricate-flower-surface-details
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the delicate geometry and material complexity of a vibrant daisy bloom, focusing on the intricate surface details of its flower petals. The base material resembles the soft, fibrous structure of natural plant tissue, composed primarily of cellulose fibers interwoven with a subtle matrix of pectin and water. This substrate provides the characteristic translucency and slight elasticity of fresh petals. The petal surfaces exhibit fine veining and microscopic ridges that create gentle undulations, contributing to the petal’s overall softness and light diffusion properties. These geometric details are accurately represented in the Normal and Height maps, enhancing the three-dimensional form without relying on baked shadows or lighting, allowing dynamic interaction with scene illumination in Blender, Unreal Engine, and Unity.

The texture’s color variations stem from natural pigmentation within the petals, primarily flavonoids and carotenoids, which produce the daisy’s vibrant yellows and subtle white gradients. These pigments are distributed unevenly, creating smooth transitions and soft gradients across each petal, faithfully rendered in the BaseColor (Albedo) channel. The translucency effect is supported by a carefully calibrated Roughness map, simulating the semi-matte surface where light partially penetrates before scattering, enhancing realism in closeup flower renders. The Metallic channel remains neutral, as organic petals lack metallic qualities, while Ambient Occlusion maps define the natural crevices and overlaps between petals, adding depth and complexity to the flower surface.

The texture’s seamless tiling capability suits a variety of applications, from detailed floral closeups to expansive background environments, preserving the natural form and material integrity across repeated surfaces. The overall finish mimics a soft, slightly velvety petal surface rather than a polished or glossy one, emphasizing organic softness and subtle surface irregularities. Porosity is minimal yet perceptible, contributing to the diffuse reflection and gentle light absorption characteristic of fresh flowers, which is critical for achieving photorealistic renders in physically based rendering workflows.

When integrating this texture, consider adjusting the UV scale to capture the fine petal details at the intended level of closeup or distance. For enhanced realism, blend the Height and Normal maps to amplify the tactile feel of the petal ridges and veins without exaggerating depth, which can cause artifacts in parallax effects. Fine-tuning the Roughness channel allows control over the perceived softness and translucency, adapting the texture for different lighting environments within Blender, Unreal Engine, or Unity projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.