Seamless 3d texture pbr 8k carnation bloom flower petals closeup flower bouquet photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k carnation bloom flower petals closeup flower bouquet photorealistic

IDseamless-3d-texture-pbr-8k-carnation-bloom-flower-petals-closeup-flower-bouquet-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents an exquisite closeup of carnation bloom flower petals arranged in a dense bouquet, rendered at an impressive 8K resolution using a physically based rendering (PBR) workflow. The base material simulates delicate organic tissue with a fine fibrous structure, replicating the soft yet slightly crinkled surface of carnation petals. The petals display a layered, slightly ruffled geometric form that creates subtle depth variations, while the stamens and internal petal veins add intricate detail to the composition. The texture’s seamless design allows for continuous tiling without visible breaks, making it ideal for large-scale floral patterns or closeup botanical visualizations.

From a material standpoint, the texture mimics a natural plant substrate composed of cellulose fibers bound by natural biopolymers, giving the petals a semi-translucent, matte finish. The PBR BaseColor (Albedo) channel captures the nuanced gradients of soft pinks and creams with subtle pigmentation variations, while the Normal map reproduces the fine grain and gentle folds of the petal surface, emphasizing the tactile form. The Roughness map balances areas of diffuse softness with slightly smoother highlights, reflecting the petals’ natural waxy coating that scatters light softly, without any metallic reflection—hence the Metallic channel remains near zero. Ambient Occlusion effectively enhances the delicate shadows between overlapping petals and flower stamens, adding realistic depth and separation.

The Height/Displacement map faithfully represents the petal contours and layered arrangement, allowing for subtle parallax effects or geometry displacement in 3D applications, which enhances the perception of volume and natural curvature. The overall porosity is low, consistent with fresh flower petals, and the surface finish is matte with gentle micro-roughness, avoiding glossy or specular extremes. These carefully crafted PBR channels ensure compatibility and optimal performance in Blender, Unreal Engine, and Unity, supporting photorealistic renders in games, animations, or architectural visualizations.

When integrating this texture, it is advisable to adjust the UV scale to maintain the natural size of carnation petals relative to your model, avoiding distortion that could diminish realism. Additionally, fine-tuning the Roughness map can help balance between softer and sharper highlights depending on your scene’s lighting setup. For enhanced depth perception, blending the Height map with Normal maps can provide convincing parallax and relief effects without excessive geometric complexity, making it versatile for both real-time and offline rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.