Seamless 3d texture pbr 8k buttercup petals flower meadow flower petals closeup photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k buttercup petals flower meadow flower petals closeup photorealistic

IDseamless-3d-texture-pbr-8k-buttercup-petals-flower-meadow-flower-petals-closeup-photorealistic
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents the delicate surface of buttercup petals arranged naturally across a flower meadow, captured in stunning 8K resolution with physically based rendering (PBR) techniques. The primary material mimics the thin, soft epidermal layer of the petals, which is semi-translucent and slightly waxy, giving a subtle sheen under neutral lighting. The substrate is a fine cellular structure, almost paper-like yet resilient, with microscopic veins faintly visible beneath the smooth surface. These veins create a subtle geometric pattern that adds depth and realism to the form, while the edges of the petals gently curve, providing a natural undulating shape to the texture. The stamens protrude with fine filamentous forms, contrasting the broad, flat petal surfaces and adding intricate detail to the composition.

In terms of composition, the buttercup petals texture simulates a biological laminate structure where natural pigments—primarily carotenoids—imbue the vivid yellow base color seen in the BaseColor (Albedo) channel. The surface finish is soft and slightly glossy, reflected in the Roughness map which varies subtly to represent the contrast between smoother petal areas and the slightly matte stamens and surrounding floral elements. The Normal map captures the micro-relief of veins, petal curvature, and delicate stamen filaments, creating realistic light interaction and shadowing. Ambient Occlusion enhances the fine crevices between petals and stamens, emphasizing depth where natural shadows occur. The Height/Displacement channel provides gentle undulations and fine surface relief, reinforcing the tactile form without harsh edges. Metallic values remain near zero, as organic petals lack metallic properties.

Designed for seamless tiling, this texture allows for extensive coverage of floral surfaces without visible repetition or seams, making it ideal for large-scale flower meadow environments or close-up floral detail scenes. The 8K resolution ensures that even the finest details such as subtle petal highlights, stamens' shadows, and pollen textures remain crisp and photorealistic across multiple platforms. It is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility with industry-standard PBR workflows and real-time rendering engines.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size and spacing of individual petals and stamens, preserving the organic look in close-up renders. Additionally, fine-tuning the Roughness map can help balance the subtle glossiness of the petals relative to ambient lighting conditions. When integrating with parallax or normal map blending, gently layering the Height and Normal maps will enhance the perception of delicate surface relief without introducing unnatural sharpness, maintaining the softness characteristic of buttercup petals.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.