Seamless 3d texture pbr 8k marigold bloom flower petals closeup flower garden natural lighting free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k marigold bloom flower petals closeup flower garden natural lighting

IDseamless-3d-texture-pbr-8k-marigold-bloom-flower-petals-closeup-flower-garden-natural-lighting
Flowers
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate form and material qualities of marigold bloom flower petals in stunning 8K resolution, designed for photorealistic rendering with physically based rendering (PBR) workflows. The primary substrate is the delicate, soft cellular tissue of the flower petals, characterized by a thin, slightly translucent epidermal layer that exhibits subtle veining and fine microstructures. These petals are composed of natural cellulose fibers bound by pectin and water, giving them a lightweight yet resilient form. The stamens present in the bloom add complexity with their filamentous structures and pollen aggregates, contributing to the overall organic composition. The texture’s surface finish reveals a slight natural sheen, akin to a soft satin, reflecting the way natural light interacts with the petals’ waxy cuticle and fine hairs. This results in nuanced highlights and gentle shadows that define the curvature and depth of each petal, enhancing realism without overpowering the softness.

From a geometric perspective, the texture features a tightly interwoven pattern of overlapping petals arranged in concentric layers typical of marigold flowers. The form exhibits subtle undulations and folds, with fine ridges and depressions that correspond to the flower’s natural growth patterns. This complexity is captured in the normal and height maps, which define the micro-relief details such as petal veins, edges, and stamen filaments. Ambient occlusion maps accentuate the shadowed recesses between petals, while roughness maps reflect the variation in surface texture — smoother on the petal faces and slightly rougher along edges and stamens to simulate the interplay of waxy and fibrous areas. The metallic channel is effectively null, as the organic plant material lacks metallic properties, ensuring the focus remains on diffuse and specular reflections typical of botanical surfaces.

The BaseColor (Albedo) map highlights the vibrant orange and golden-yellow pigments derived from carotenoids and flavonoids present in the marigold petals, faithfully reproducing their natural saturation and gradations. Subtle color shifts and translucency effects are supported by the PBR shader’s subsurface scattering parameters, which can be adjusted in engines like Blender, Unreal Engine, and Unity to simulate light penetration through the thin petal layers. The height/displacement map’s high resolution enables precise parallax effects and fine surface detail, critical for closeup views in botanical visualizations or floral scenes in games and animations. The seamless tiling ensures that when applied to large surfaces or repeated geometries, the texture maintains continuity without visible breaks, preserving the organic flow of the flower pattern across any UV layout.

For optimal use, it is recommended to carefully calibrate the UV scale to balance detail and performance, especially when integrating this 8K texture into real-time environments. Adjusting the roughness map can help tailor the level of glossiness to different lighting conditions, while blending the height map with normal maps can enhance depth perception without excessive tessellation. This texture is particularly suited for projects requiring botanical accuracy and naturalistic floral detail, offering a versatile base for creating immersive flower garden scenes, detailed closeups, or vibrant floral backgrounds in any PBR-supported 3D pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.