Seamless 3d texture pbr 8K of beach pebbles gravel with white stones and rounded stones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K of beach pebbles gravel with white stones and rounded stones

IDseamless-3d-texture-pbr-8k-of-beach-pebbles-gravel-with-white-stones-and-rounded-stones
Gravel
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in stunning 8K resolution authentically captures the intricate details of a natural gravel mix primarily composed of beach pebbles interspersed with bright white stones and smooth rounded stones. The base substrate is a compacted sedimentary foundation made up of fine sand particles and mineral grains cohesively bound together by natural cementing agents such as silica and calcium carbonate. These mineral binders create a solid yet porous matrix that fills the interstitial spaces between the larger aggregates resulting in a stable granular surface. The beach pebbles and white stones exhibit varied sizes and gently rounded shapes reflecting the effects of prolonged coastal weathering and erosion. Constant wave action has polished these stones to a soft matte finish producing a harmonious color palette dominated by sandy beige muted browns off-white and subtle gray tones all enriched by naturally occurring mineral pigments within the stone surfaces.

Within this PBR 3D texture the BaseColor (Albedo) channel accurately renders the nuanced distribution of mineral hues and the natural color variation across the gravel mix while the Normal map details the complex surface relief of each rounded stone and the fine granular matrix beneath. The Roughness channel is carefully calibrated to differentiate the tactile qualities of the polished smooth rounded stones from the coarser more textured granular substrate enhancing the realism of light reflections and surface finish. The Metallic channel remains intentionally non-reflective consistent with the mineralogical composition of the beach pebbles and white stones. Ambient Occlusion adds depth by accentuating the shadowed crevices and gaps between individual stones while the Height/Displacement map provides subtle elevation changes that allow for convincing parallax effects and dynamic surface undulations in 3D environments.

Optimized for seamless tiling and ready for use in Blender Unreal Engine and Unity this high-detail granular gravel texture is ideal for photorealistic rendering in architectural visualization game environments and landscape design projects. For optimal results it is recommended to carefully adjust the UV scale to preserve the natural proportions of the beach pebbles and rounded stones within the gravel mix. Additionally fine-tuning the roughness channel can simulate varying environmental conditions such as wet or dry surfaces while combining the height and normal maps enhances the surface complexity ensuring a rich immersive coastal or decorative gravel appearance that performs flawlessly across diverse 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.