This PBR-ready seamless mosaic texture features irregularly shaped glass chips that form an energetic, non-uniform tessellation. Each chip displays a glossy finish with subtle internal gradients, adding depth and light interaction typical of colored glass. The palette encompasses vivid blues, purples, greens, oranges, and pinks, creating a vibrant patchwork reminiscent of decorative artisanal mosaics. Fine, slightly textured grout lines in muted grey weave intricately between the chips, defining their irregular contours and contributing to a handcrafted feel. The glossy glass pieces reflect light with realistic highlights, emphasizing the wet and polished surface appearance. Designed for tileable application, this texture maintains its pattern integrity across seamless repeats in any direction without visible borders or mismatches. Ideal for use in architectural visualization, game design, and product rendering, this diverse mosaic surface fits dynamic interior feature walls, artistic floor decorations, poolside accents, or stylized environmental props. Compatible with major 3D software and engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it supports physically based rendering workflows for realistic lighting and reflections. The mosaic's bright glass aesthetics make it especially suitable for Mediterranean-inspired courtyards, spa environments, and modern decorative spaces where color and light interplay are key visual drivers. This vibrant glass chip pattern stands out with its balance of intricate detail and colorful expression, bringing unique life to 3D projects requiring authentic mosaic surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.