Seamless 3d texture pbr 8k ceramic tiles mosaic with islamic patterns and gold leaf accents free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k ceramic tiles mosaic with islamic patterns and gold leaf accents

IDseamless-3d-texture-pbr-8k-ceramic-tiles-mosaic-with-islamic-patterns-and-gold-leaf-accents
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a meticulously crafted mosaic composed of high-quality ceramic tiles, each adorned with intricate Islamic geometric patterns. The tiles are formed from a dense, fine-grained ceramic substrate, fired to achieve low porosity and exceptional durability. The base ceramic material provides a smooth yet subtly textured surface, allowing for detailed hand-painted motifs that reflect traditional craftsmanship. The geometric layout typically follows a tessellated star and polygonal arrangement, creating a balanced and harmonious visual rhythm. Thin, precise grout lines separate the tiles, enhancing the structural realism and emphasizing the repeating pattern without distraction.

Enhancing the visual complexity, the texture incorporates delicate gold leaf accents applied as a decorative inlay atop the ceramic surface. These metallic highlights introduce a shallow relief and a luminous, reflective quality, captured through the metallic and roughness PBR channels. The gold leaf is represented with a low roughness value and high metallicity, contrasting against the predominantly matte and slightly glossy ceramic tiles. The hand-painted patterns are faithfully rendered in the BaseColor (Albedo) map with vibrant, earthy pigments derived from natural mineral oxides, providing rich blues, greens, and warm ochres that remain consistent under neutral lighting conditions. The Normal and Height maps accurately reproduce the subtle surface relief of brush strokes, tile edges, and the delicate embossing of the gold leaf, contributing to a convincing tactile appearance.

The texture’s surface finish is a refined glossy glaze, typical of traditional ceramic tilework, which is smooth with occasional microscopic variations that catch light and create realistic specular highlights. The Roughness map is carefully calibrated to reflect this semi-gloss finish, balancing light diffusion and sharp reflections. Ambient Occlusion enhances the depth perception around tile edges, grout recesses, and decorative inlay contours, adding to the overall dimensionality. This 8K resolution texture is optimized for seamless tiling, making it suitable for large-scale architectural visualizations, cultural heritage reconstructions, and detailed digital environments in Blender, Unreal Engine, and Unity.

For practical use, it is recommended to adjust the UV scale to maintain the clarity of the intricate patterns when applied to expansive surfaces. Additionally, fine-tuning the roughness values can help achieve the desired balance between glossiness and diffuse reflection, while blending the height and normal maps can enhance the perception of depth without over-exaggeration, ensuring the mosaic remains visually authentic yet performance-friendly across various rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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