Seamless 3d texture pbr 8k encaustic tiles mosaic with floral motifs and matte finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k encaustic tiles mosaic with floral motifs and matte finish

IDseamless-3d-texture-pbr-8k-encaustic-tiles-mosaic-with-floral-motifs-and-matte-finish
Mosaic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D PBR texture captures the intricate charm of encaustic tiles, formed from a cementitious substrate mixed with finely ground pigments and natural aggregates. The tiles display a geometric square format, arranged in a consistent mosaic pattern that highlights delicate floral motifs etched into the surface. The base material’s composition—primarily a blend of hydraulic cement and mineral pigments—produces a slightly porous yet durable form, characteristic of traditional encaustic craftsmanship. The colored grout filling the narrow joints is textured to simulate slight unevenness and subtle wear, enhancing the authenticity and handcrafted aesthetic of the mosaic.

The surface finish is a soft matte, achieved by a combination of fine abrasives and controlled curing processes, which diffuses light subtly without gloss or shine. This finish complements the floral designs, allowing the muted color palette and intricate relief details to stand out clearly. The texture’s PBR maps are carefully crafted: the BaseColor (Albedo) channel contains the natural pigments of the tiles and grout, capturing both vibrant and subdued tones. The Normal and Height maps emphasize the shallow relief of the floral motifs and grout lines, adding realistic depth and shadowing effects. Roughness values are set higher to maintain the matte quality, while the Metallic channel remains at zero, reflecting the non-metallic nature of cement and grout. Ambient Occlusion enhances crevices and joint shadows, contributing to the perception of three-dimensional form.

Rendered at 8K resolution, this texture provides exceptional detail suitable for close-up visualizations and photorealistic renders. It is optimized for seamless tiling, ensuring that repeated patterns do not show visible edges or mismatches, making it ideal for extensive surfaces in architectural visualizations, game environments, and digital art projects. Compatibility with Blender, Unreal Engine, and Unity is fully accounted for, ensuring straightforward integration into diverse workflows. The texture’s multi-channel setup allows artists to fine-tune surface roughness and height displacement for varied lighting conditions and rendering engines.

For practical application, it is recommended to carefully adjust the UV scale to preserve the tile size and motif proportions relative to the scene context. Additionally, blending the height map subtly with the normal map can enhance the perception of depth without causing rendering artifacts in real-time engines. Modifying roughness parameters can simulate variations from freshly laid to weathered surfaces, giving further control over realism in different environmental lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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AITEXTURED Tools

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