Seamless 3d texture pbr 8k veined onyx natural pattern with onyx smooth veins and crystal structure free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k veined onyx natural pattern with onyx smooth veins and crystal structure

IDseamless-3d-texture-pbr-8k-veined-onyx-natural-pattern-with-onyx-smooth-veins-and-crystal-structure
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases a veined onyx natural pattern rendered in exquisite 8K resolution, designed to replicate the intricate mineral veins and smooth crystalline structures characteristic of high-quality onyx stone. The base material consists primarily of calcite and aragonite crystals, forming translucent layers that overlap to create a depth effect unique to onyx. These mineral veins are embedded within a polished slab geometry, highlighting the stone’s natural laminar formation and subtle color gradients that range from creamy whites to warm amber tones. The texture’s form captures the elongated, flowing veins smoothly traversing the surface, mimicking the natural geological processes that result in onyx’s distinctive banding and translucency.

In terms of composition, the onyx texture simulates a dense, low-porosity sedimentary rock where the crystalline substrate is interspersed with fine mineral inclusions and delicate impurities that enhance realism. The polished surface finish reflects light softly, emphasizing the stone’s reflective surface and translucent quality. The PBR material channels are carefully calibrated: the BaseColor (Albedo) map presents the natural color variations and vein patterns without artificial tinting; the Normal map enhances the subtle undulations and crystal facets for realistic light interaction; Roughness is finely tuned to depict the smooth, glossy finish of a polished slab while allowing gentle specular highlights; Metallic remains near zero, consistent with non-metallic stone; Ambient Occlusion subtly accentuates crevices between veins; and the Height (Displacement) map adds micro-relief to simulate the depth and layering of the crystal structure.

Engineered for compatibility with Blender, Unreal Engine, and Unity, this texture supports seamless tiling for extensive surface applications, such as architectural visualizations, interior design projects, or photorealistic product renderings. The ultra-high 8K resolution ensures preservation of fine details even in close-up views, making it ideal for large-scale environments or detailed material studies. The seamless nature of the texture prevents visible repetition, enabling continuous coverage across various geometric surfaces without interruption.

For optimal use, it is recommended to adjust the UV scale according to the target model’s dimensions to maintain a natural vein proportion and avoid distortion. Additionally, fine-tuning the roughness map can help balance the reflective qualities based on lighting conditions, while blending height or parallax maps with normal maps can enhance perceived depth on flatter surfaces, adding to the tactile realism of the onyx polished slab.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.