Seamless 3d texture pbr 8k green onyx layered with onyx striations and natural shine free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k green onyx layered with onyx striations and natural shine

IDseamless-3d-texture-pbr-8k-green-onyx-layered-with-onyx-striations-and-natural-shine
Onyx
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a detailed representation of green onyx, a natural stone renowned for its layered mineral formations and delicate striations. The base material is primarily composed of calcite and quartz crystals, which form translucent layers that create depth within the stone. These layers manifest as smooth, laminated bands of varying green hues, interspersed with subtle mineral veins and natural fissures. The texture’s geometry mimics the veined, laminated form of onyx, characterized by fine linear striations that run parallel to the layers, adding a realistic structural complexity. The surface finish is highly polished, reflecting the natural shine typical of cut and polished onyx slabs, which enhances the stone’s translucency and crystal structure visibility beneath the smooth exterior.

In terms of physical composition, this green onyx texture exhibits low porosity, consistent with natural onyx’s dense crystalline structure, which contributes to its reflective and slightly translucent properties. The substrate layers correspond to the BaseColor (Albedo) channel, capturing the rich green pigments and subtle color variations resulting from mineral impurities and natural pigmentation in the stone. The Normal map encodes the fine surface irregularities, including the smooth undulations and layered striations, providing a tactile sense of the stone’s laminated formation. Roughness values are calibrated to reflect a polished surface, balancing the natural shine and slight matte areas where mineral veins intersect. The Metallic channel remains minimal, as onyx is a non-metallic stone, while Ambient Occlusion emphasizes the depth within the layered striations and fissures. Height and Displacement maps detail the subtle elevation changes across the surface, enhancing the perception of the layered crystal structure when rendered.

Rendered at an 8K resolution, this texture offers exceptional detail and allows for close-up inspection without loss of fidelity, making it ideal for high-end photorealistic applications. It is fully optimized for use in Blender, Unreal Engine, and Unity, supporting PBR workflows that accurately simulate light interaction with the stone’s translucent and reflective qualities. The seamless design ensures that this texture can be tiled over large surfaces without visible repetition, maintaining a natural and continuous appearance suitable for architectural visualizations, interior design elements, and digital art projects involving natural stone materials.

For practical use, it is recommended to adjust the UV scale carefully to match the natural size of onyx veining in the scene, preventing unnaturally large or small patterns. Additionally, fine-tuning the roughness channel can help replicate varying polish levels, from a high-gloss showroom finish to a more subdued satin surface. When integrating this texture, blending height and normal maps can enhance the perception of depth and layered complexity, especially in close-up renders, contributing to a more immersive and tactile material experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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