Seamless 3d texture pbr 8k dusty tire print dirt mud mixture tire track texture tire mark closeup free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dusty tire print dirt mud mixture tire track texture tire mark closeup

Texture Info

IDseamless-3d-texture-pbr-8k-dusty-tire-print-dirt-mud-mixture-tire-track-texture-tire-mark-closeup
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of dusty tire prints embedded within a complex dirt and mud mixture, forming a rugged tire track pattern across a natural earth substrate. The base material resembles compacted soil with varying particle sizes, combining fine-grain dust and coarse mud aggregates. These granular components create a heterogeneous surface with subtle porosity and weathering effects, where dried mud patches and loose road dust coexist. The tire grooves imprint a distinct geometric form, featuring repetitive linear and curved ridges that mimic tread patterns, while the residual mud and dirt fill the depressions, enhancing depth and realism.

From a material composition perspective, the substrate is a mixture of clay, silt, and sand, bound together by natural moisture and organic matter acting as temporary adhesives. The surface finish is predominantly matte with localized roughness variations: the compacted dirt areas show a slightly rough texture due to exposed grains, while the dried mud deposits exhibit a cracked, brittle appearance. Colorants range from muted earth tones such as ochre, umber, and sienna to subtle grayish dust overlays, all contributing to a naturalistic dusty tire print effect. The tire grooves are emphasized through height displacement and normal mapping, highlighting edge wear and accumulated sediment.

The PBR channels are carefully mapped to reflect these physical characteristics: the BaseColor (Albedo) map presents the nuanced color palette of dirt and mud with fine tonal gradations; the Normal map enhances the three-dimensional tire groove patterns and surface roughness transitions; the Roughness map varies across the texture, indicating dry, rough dirt contrasting with smoother mud crusts; the Metallic channel remains near zero, consistent with non-metallic earth materials; Ambient Occlusion accentuates shadowing within tire grooves and crevices; and the Height/Displacement map provides accurate depth cues for parallax effects, reinforcing the tactile quality of the tire marks.

This high-resolution 8K texture is optimized for seamless tiling, making it ideal for large-scale terrain applications in Blender, Unreal Engine, and Unity. It allows for highly detailed close-up renders without visible repetition or pixelation. When integrating the texture into 3D scenes, adjusting the UV scale to match vehicle tire dimensions is recommended to maintain realistic proportions. Additionally, fine-tuning the roughness channel can simulate varying moisture levels, from freshly muddy tracks to dry, dusty trails. Blending the height map with normal maps using parallax occlusion techniques further enhances the impression of depth and surface complexity in interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.