Seamless 3d texture pbr 8k snow track icy tire print snow tire print compact trail tire pattern detail free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snow track icy tire print snow tire print compact trail tire pattern detail

Texture Info

IDseamless-3d-texture-pbr-8k-snow-track-icy-tire-print-snow-tire-print-compact-trail-tire-pattern-detail
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of snow-covered terrain marked by icy tire prints and compact trail patterns. The base material simulates a densely packed snow substrate, composed of fine, granular ice crystals compressed into a semi-cohesive layer. This granular snow is interspersed with subtle dirt and organic debris, creating a realistic mixed substrate that reflects natural winter road conditions. The tire tread impressions form a repeating geometric pattern of deep grooves and raised ridges, accurately replicating the tread design of offroad tires pressing into snow and ice. This interplay of recessed and elevated forms defines the texture’s overall relief and structural complexity.

The surface finish exhibits a frosty, matte appearance with localized specular highlights where ice crystals catch light, providing a convincing icy sheen. The roughness channel maps these variations, showing high roughness on compacted snow areas and lower roughness on icy patches within the tread marks. The base color (albedo) channel reflects a neutral cold palette with soft whites and muted grays, interspersed with subtle earth tones from embedded dirt particles. Normal and height maps define the tire print depth and edge sharpness, enhancing the perception of three-dimensionality. Ambient occlusion accentuates the shadowing within tire grooves and compacted snow depressions, grounding the texture visually within 3D environments. The metallic channel remains minimal or null, as the natural materials involved—snow, ice, and dirt—lack metallic properties.

Designed for seamless tiling, this texture suits large-scale winter scenes requiring continuous snow trail coverage without visible seams or repetitive artifacts. Its high-resolution 8K detail ensures fine granularity and crisp tread patterns remain clear even upon close inspection. The texture is fully compatible with Blender, Unreal Engine, and Unity workflows, supporting realistic PBR shading and efficient real-time rendering. This makes it ideal for simulations, environmental visualizations, and game assets depicting snowy offroad conditions with authentic tire impression details.

For optimal application, it is recommended to carefully adjust the UV scale to preserve the natural size of tire tread patterns relative to the vehicle or environment. Fine-tuning roughness values can help emphasize either the icy gloss or the matte compact snow areas depending on lighting conditions. Employing a subtle blend of height and normal maps can also enhance parallax effects, improving depth perception in close-up views without compromising seamless tiling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.