Seamless 3d texture pbr 8k construction tire earth tire print tire tread detail tire print pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k construction tire earth tire print tire tread detail tire print pattern

Texture Info

IDseamless-3d-texture-pbr-8k-construction-tire-earth-tire-print-tire-tread-detail-tire-print-pattern
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of construction tire prints embedded in earth, showcasing a complex tire tread pattern characteristic of heavy vehicle tires. The base material is primarily compacted soil mixed with fine aggregates like sand and small gravel, which creates a naturally rough and uneven substrate. This earth substrate exhibits subtle porosity due to weathering and compaction, contributing to the natural variations in the surface. The tire tread impressions form a repeating geometric pattern defined by deep grooves and raised rubber ridges, arranged in parallel and diagonal lines typical of off-road construction tires. The surface finish is matte and slightly damp, reflecting the presence of mud splashes and tire print dirt that add additional texture complexity and realism.

From a materials perspective, the texture simulates the interaction between the elastic rubber of the tire tread and the granular earth surface. The soil matrix acts as a binder holding together the aggregates, while the mud splashes introduce organic moisture components that affect roughness and reflectivity. The color palette mapped to the BaseColor (Albedo) channel ranges from rich brown earth tones to darker, almost black mud deposits, with subtle variations indicating moisture and dirt accumulation. Height and displacement maps emphasize the depth of tire grooves and raised dirt clods, creating pronounced relief suitable for parallax and normal mapping. The Normal map enhances the tactile feel of the rough soil and rubber tread edges, while the Roughness channel balances the matte soil with slightly glossier wet mud areas. Metallic values are minimal, reflecting the non-metallic nature of natural soil and rubber.

Ambient Occlusion is finely tuned to accentuate shadows within the tire grooves and between soil particles, enhancing the perception of depth and contact between tire and ground. The seamless tiling design supports large-scale scene applications without visible repetition, making it ideal for detailed environmental modeling in Blender, Unreal Engine, and Unity. The high 8K resolution ensures crisp detail retention even on close camera views, facilitating photorealistic renderings of construction sites or off-road environments.

For practical implementation, it is advisable to adjust the UV scale to match the real-world dimensions of heavy vehicle tires, ensuring the tread pattern aligns naturally with the modeled assets. Additionally, fine-tuning the Roughness parameter can simulate varying soil moisture conditions, from dry and dusty to wet and muddy. Combining the Height/Displacement map with Normal map blending will further enhance the perceived depth of tire indentations and surface irregularities, providing a more immersive and realistic texture experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.