Seamless 3d texture pbr 8k truck tire print heavy duty tread tire sidewall mark free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k truck tire print heavy duty tread tire sidewall mark

Texture Info

IDseamless-3d-texture-pbr-8k-truck-tire-print-heavy-duty-tread-tire-sidewall-mark
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate imprint of a heavy-duty truck tire, showcasing a detailed tread pattern and pronounced sidewall marks. The underlying material is primarily rugged rubber, composed of a dense substrate reinforced with synthetic polymers and embedded aggregates to enhance durability. The tread exhibits a geometric arrangement of deep, angular grooves and raised lugs designed to provide traction. These features create a complex surface topology with varying depths and sharp edges, ideal for replicating realistic tire tracks on diverse terrains. The sidewall marks add an additional layer of authenticity, reflecting the tire’s branding and wear patterns.

The composition includes a resilient rubber matrix mixed with carbon black pigments, giving the base color a deep, matte black tone with subtle variations due to accumulated road dust and dirt. The texture’s roughness channel highlights the contrast between the worn, slightly polished raised rubber and the recessed, dust-filled grooves. Metallic elements are minimal, consistent with rubber’s non-metallic nature, while ambient occlusion enhances the perception of depth in the tire pattern detail, emphasizing shadowed crevices. The height and normal maps accurately represent the tire groove depth and sidewall embossing, providing tangible relief suitable for displacement or parallax effects.

Designed for photorealistic rendering, this texture supports seamless tiling, ensuring continuous coverage over large surfaces without noticeable repetition. Its high resolution at 8K allows for exceptional detail retention, making it suitable for close-up shots in applications such as Blender, Unreal Engine, and Unity. The diffuse channel captures the albedo with naturalistic color variance from the tire’s rubber and embedded road dust, while the PBR workflow channels deliver physically accurate light interaction. The texture’s surface finish can be described as predominantly matte with localized rough patches where wear and dust accumulation occur.

For optimal use, it is recommended to adjust the UV scale carefully to maintain the proportional size of the tire print relative to the scene’s environment. Additionally, tuning the roughness map can simulate varying degrees of wetness or dirt on the tire surface, enhancing realism. Blending height and normal maps can further refine the depth effect of the grooves, especially when used with parallax occlusion shaders, providing convincing three-dimensional tire tracks on asphalt or dirt terrain. This texture is ideal for industrial vehicle scenes, construction environments, or any scenario requiring detailed heavy truck tire imprints.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.