Seamless 3d texture pbr 8k bike tire tread mountain trail print tire tread imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bike tire tread mountain trail print tire tread imprint

Texture Info

IDseamless-3d-texture-pbr-8k-bike-tire-tread-mountain-trail-print-tire-tread-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate form of a bike tire tread imprint pressed into a mountain trail surface, ideal for replicating offroad tire tracks in natural environments. The base material simulates compacted dirt and gravel, where fine soil particles act as a substrate combined with small rock aggregates and occasional organic debris. The tire tread geometry is defined by deep, repeating grooves and raised lugs arranged in a rugged, asymmetric pattern characteristic of mountain bike tires designed for maximum traction on rough terrain. This combination creates a complex relief with a mix of sharp edges and worn, weathered surfaces reflecting repeated use.

The material composition suggests a natural earthen substrate bonded loosely by moisture and organic binders, creating moderate porosity that allows subtle light penetration and shadowing within the deeper tire grooves. Weathering effects are evident in slight erosion and smoothed edges on the tread imprint, enhancing realism. The surface finish is matte with occasional rough patches where dirt clings, and subtle variations in color mimic a blend of dry and damp soil tones, ranging from muted browns to grayish earth hues. These color variations are accurately represented in the BaseColor (Albedo) channel, while the Normal map captures the fine depth and relief of the tire’s geometric pattern, ensuring a strong tactile presence.

The Roughness channel balances areas of compacted, smooth dirt against coarser, loose aggregates, guiding light reflection to mimic natural outdoor conditions without metallic properties, so the Metallic channel remains minimal or zero. Ambient Occlusion enhances shadowing within the tire track’s crevices, emphasizing depth and dimensionality, while the Height/Displacement map provides additional surface relief for parallax effects or tessellation in modern 3D engines. This texture’s 8K resolution ensures exceptional detail retention even when viewed up close, making it suitable for high-fidelity visualizations and real-time rendering workflows.

Fully optimized for use in Blender, Unreal Engine, and Unity, this texture supports seamless tiling for extensive terrain coverage and realistic integration into environmental scenes. For practical application, it is recommended to adjust the UV scale carefully to maintain proportional tread sizes relative to the surrounding terrain. Additionally, fine-tuning the roughness map can help simulate varying soil moisture levels, while blending height or normal maps can add layered depth for enhanced realism in interactive or cinematic projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.