Seamless 3d texture pbr 8k racing tire print slick tire mark burnout mark free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k racing tire print slick tire mark burnout mark

Texture Info

IDseamless-3d-texture-pbr-8k-racing-tire-print-slick-tire-mark-burnout-mark
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a racing tire print, showcasing slick tire marks and burnout impressions with exceptional clarity. The base material is asphalt, composed primarily of a dark bituminous binder mixed with mineral aggregates such as crushed stone and sand. This substrate creates a rough, porous surface that interacts naturally with tire rubber deposits and road dust. The tire mark geometry features deep, narrow grooves and raised tread patterns formed by the tire’s rubber compounds pressing into the asphalt, creating a complex relief with subtle variations in depth and contour. These physical deformations are accurately represented in the height and normal maps, allowing realistic displacement and shading effects in 3D environments.

The texture’s albedo (BaseColor) map displays the nuanced color variations of the asphalt surface, ranging from charcoal gray to slightly faded patches influenced by accumulated road dust and dry tire residue. The tire marks themselves appear as darker streaks with a slight sheen, capturing the contrast between worn rubber deposits and the rough asphalt. The roughness channel emphasizes the difference between the matte, weathered road surface and the smoother, slightly polished tire grooves caused by friction and heat during high-speed maneuvers. Metallic values remain close to zero, consistent with the non-metallic nature of asphalt and rubber materials. Ambient Occlusion enhances the depth perception within the grooves and around raised aggregate particles, lending a natural shadowing effect that improves realism.

This texture is designed with a seamless tileable pattern, ideal for covering extensive surfaces like race tracks, asphalt roads, or skid zones without visible repetition artifacts. Its high-resolution 8K detail ensures exceptional fidelity for close-up renders or simulations. The texture is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, supporting physically based rendering workflows with all necessary texture maps: BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height. The height map can be blended with normal maps or used for parallax occlusion to enhance the tactile feel of tire grooves and burnout marks, especially under dynamic lighting conditions.

For practical application, it is recommended to carefully adjust the UV scale to match the real-world dimensions of tire prints for accurate placement on track surfaces. Tuning the roughness map can help simulate varying weather conditions, from dry, dusty roads to slightly wet or polished patches after rain. Blending the height map subtly with normal information will yield the most convincing three-dimensional effect without causing rendering artifacts, making this texture a versatile asset for automotive visualizations, racing simulations, and environmental detailing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.