Seamless 3d texture pbr 8k construction tire print on compacted gravel with shallow tread and dust print free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k construction tire print on compacted gravel with shallow tread and dust print

Texture Info

IDseamless-3d-texture-pbr-8k-construction-tire-print-on-compacted-gravel-with-shallow-tread-and-dust-print
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate imprint of construction tire prints on a surface of compacted gravel. The base material is a tightly packed mixture of small, angular gravel fragments and dry soil, creating a dense substrate with subtle porosity. The gravel aggregates are bound together by fine soil particles, acting as natural adhesives that fill the gaps between stones and produce a firm, textured ground plane. The shallow tread pattern is manually pressed into this substrate, leaving a clear yet gently worn impression that reflects consistent compaction and light usage. Dust deposits settle lightly on the tire print surface, adding a thin matte layer that softens the contrast and enhances realism.

Geometrically, the texture is characterized by repeating tire tread patterns arranged in a seamless, tileable layout. The tire tread consists of shallow grooves and ridges, which create shallow cavities and raised edges on the gravel surface, producing a subtle relief pattern that is ideal for displacement and normal mapping. The soil imprint is finely detailed, showing the granular structure of the compacted gravel interspersed with dusty soil patches, which contribute to the surface roughness variation and ambient occlusion shading. The natural color palette ranges from muted grays and browns of the gravel to light ochre dust tones, faithfully represented in the BaseColor (Albedo) channel.

In terms of PBR channels, the BaseColor map conveys the diffuse colors of gravel and soil, enriched by dust overlays that break uniformity. The Normal map captures the micro-topography of gravel edges and tire tread depressions, enhancing the perception of depth and structure. Roughness is carefully tuned to reflect the semi-matte finish of dry soil combined with the slightly rough texture of gravel surfaces, while the Metallic channel remains near zero, consistent with the non-metallic nature of the materials. Ambient Occlusion enhances shadowing within the tread cavities and gravel crevices, emphasizing depth and form. The Height or Displacement map offers precise relief data to simulate the shallow tread indentations and gravel granularity during rendering.

This high-resolution 8K texture is fully optimized for seamless tiling and is compatible with Blender, Unreal Engine, and Unity workflows. Its neutral lighting setup ensures easy integration into various environments without requiring extensive adjustments. For practical use, it is recommended to carefully adjust the UV scale to maintain the correct real-world dimensions of tire prints and to fine-tune roughness values if simulating wet or compacted soil conditions. Additionally, blending height and normal maps can enhance the perception of gravel depth and tread sharpness, especially when viewed up close in 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.