Seamless 3d texture pbr 8k deep tread tire print on rural road with diamond tread and dry soil imprint free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k deep tread tire print on rural road with diamond tread and dry soil imprint

Texture Info

IDseamless-3d-texture-pbr-8k-deep-tread-tire-print-on-rural-road-with-diamond-tread-and-dry-soil-imprint
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of deep tread tire prints pressed into dry rural soil, showcasing a distinct diamond tread pattern commonly found on off-road and agricultural tires. The base material is primarily composed of compacted earth with fine to medium grain aggregates, reflecting the natural roughness and porosity of dry soil. The substrate’s composition includes mineral particles bound loosely by natural organic matter, creating a slightly crumbly yet firm surface that records tire impressions with high fidelity. Weathering effects are evident, with subtle cracks and soil displacement around the tire tracks, enhancing realism. The surface finish is matte, exhibiting minimal reflectance typical of dry, unpolished soil, while the tire treads' edges show sharper, well-defined relief consistent with manual tire imprinting processes on dirt roads.

In terms of geometry, the texture features a repeating diamond tread pattern with pronounced depth and sharp ridges, forming a complex relief structure that interacts dynamically with lighting. The Normal and Height maps effectively convey this three-dimensional form, accentuating the tread’s grooves and raised elements against the flat terrain. Ambient Occlusion enhances the crevices and shadowed areas within the tire tracks, while the Roughness map reflects the soil’s coarse granular nature, producing diffuse light scattering without metallic reflections. The Metallic channel remains near zero, as soil and rubber do not exhibit metallic properties. The high-resolution BaseColor (Albedo) map accurately reproduces the varying earth tones of dry soil, from warm ochres to muted browns, interspersed with subtle color variations caused by mineral deposits and organic residue.

Designed for seamless tiling, this texture allows for extensive coverage of terrain surfaces without visible repetition artifacts, making it ideal for large-scale environmental projects. The 8K resolution ensures exceptional detail retention even at close camera distances, supporting photorealistic rendering workflows. It is fully compatible and optimized for use in Blender, Unreal Engine, and Unity, facilitating easy integration into diverse 3D pipelines. The material’s PBR workflow ensures consistent visual fidelity across different lighting conditions and rendering engines.

For practical application, it is recommended to carefully adjust the UV scale to maintain realistic proportions of the tire print relative to the vehicle or scene context. Additionally, fine-tuning the Roughness parameter can help achieve the desired visual balance between dry soil’s matte finish and subtle specular highlights caused by occasional moisture or compacted areas. When using Height or Parallax Occlusion mapping, blending with Normal maps can enhance the perception of depth, especially for close-up shots, without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.