Seamless 3d texture pbr 8k slick tire mark tire skid mark tire print dirt tire track dry road dust free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k slick tire mark tire skid mark tire print dirt tire track dry road dust

Texture Info

IDseamless-3d-texture-pbr-8k-slick-tire-mark-tire-skid-mark-tire-print-dirt-tire-track-dry-road-dust
CategoryTire prints
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of slick tire marks and skid marks left on dry asphalt surfaces, emphasizing the physical interaction between rubber tires and road dust. The base material is a weathered, compacted asphalt substrate composed primarily of fine-grained aggregates bound by bituminous binders. This combination creates a coarse, slightly porous surface with embedded mineral grains and micro-cracks from prolonged exposure to traffic and environmental conditions. The texture highlights tire grooves pressed into the substrate, forming distinct tire print patterns that reflect the geometric tread designs found on slick tires. These patterns create subtle depth variations and directional ridges that contribute to realistic vehicle imprint visuals.

From a material perspective, the surface finish is matte with a low sheen typical of dry road dust accumulation, interspersed with areas where fine particulate dirt has settled within tire grooves. The color palette is primarily muted grays and dusty browns, representing the natural pigments of asphalt and road dust, with variations introduced by the embedded dirt and tire residue. The texture’s PBR channels are carefully mapped: the BaseColor (Albedo) channel conveys the nuanced coloration and dirt patterns; the Normal map captures the tire groove relief and surface roughness variations; Roughness defines the transition between the dull road dust and slightly smoother tire print areas; Metallic is kept at zero, reflecting the non-metallic nature of asphalt and dirt; Ambient Occlusion enhances the shadows within grooves and tire imprints; and the Height/Displacement map provides subtle elevation changes corresponding to the tire imprint depth and road surface irregularities.

Designed for seamless tiling, this texture ensures consistent repetition without visible seams, making it highly suitable for extended road surface applications. Its high 8K resolution preserves fine details such as micro-cracks, dust particles, and tread edges, which is essential for close-up renders and photorealistic environments. The texture is optimized for use in Blender, Unreal Engine, and Unity, supporting physically based shading workflows that accurately simulate light interaction with the dry road surface and tire imprints under neutral lighting conditions.

For practical application, it is recommended to adjust the UV scale carefully to maintain the correct proportion of tire track patterns relative to vehicle scale, preventing distortion or repetition artifacts. Additionally, fine-tuning the roughness channel can help balance the contrast between dusty road areas and the smoother, compressed tire grooves, enhancing realism. Combining height or parallax maps with the normal map can further improve depth perception of tire imprints, especially when viewed from oblique angles in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.