Seamless 3d texture pbr 8k wallpaper showcasing vintage painted floral calico cotton fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper showcasing vintage painted floral calico cotton fabric

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-showcasing-vintage-painted-floral-calico-cotton-fabric
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed PBR wallpaper designed to replicate vintage painted floral motifs on traditional calico cotton fabric. The base material is a woven calico cotton, characterized by its tight, yet clearly visible interlaced fibers that create a subtle grid-like geometric pattern across the surface. The fabric’s matte finish emphasizes its softness and natural fiber qualities, with slight irregularities and fine thread detail enhancing the tactile authenticity. The painted floral design overlays this textile substrate with an aged, hand-brushed aesthetic, using muted pigments that suggest natural dyes or early synthetic colorants, lending a softly weathered appearance to the pattern.

From a material science perspective, the calico fabric acts as a porous substrate composed of tightly spun cotton fibers bound together without additional adhesives, relying on the weave for structural integrity. The paint layer contains pigment particles suspended in a binder medium that adheres to the cotton fibers, creating subtle surface variations such as slight cracking, brush strokes, and pigment accumulation in the weave recesses. This combination results in a surface that exhibits non-uniform roughness and microsurface detail, accurately captured by the texture’s Normal and Height maps. The BaseColor (Albedo) channel provides the soft, faded tones of the vintage paint and natural cotton base, while the Roughness map reflects the matte, fibrous surface with localized glossiness where paint layers are thicker or worn smooth. The Metallic channel remains near zero, consistent with an organic textile material, while Ambient Occlusion enhances the perception of depth in the weave intersections and paint crevices.

The 8K resolution ensures exceptional clarity, capturing fine fiber strands, individual paint brush marks, and subtle weathering effects suitable for large-scale wallpaper applications. This high fidelity makes the texture ideal for physically accurate rendering engines, fully compatible with Blender, Unreal Engine, and Unity workflows. The seamless tile design guarantees flawless pattern repetition without visible seams, essential for immersive interior visualizations where continuous wallpaper coverage is required.

For optimal usage, it is recommended to adjust the UV scale carefully to maintain realistic fabric proportions relative to the scene’s spatial context. Additionally, fine-tuning the roughness map can help balance the interplay between the matte cotton substrate and the painted areas, ensuring the surface responds naturally under varying lighting conditions. When integrating this texture, blending height or parallax maps subtly with the normal data can enhance the tactile perception of the woven fabric and painted accents, adding depth without introducing excessive displacement artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.