Seamless 3d texture pbr 8k wallpaper displaying abstract cracked faux silk with distressed look free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper displaying abstract cracked faux silk with distressed look

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-displaying-abstract-cracked-faux-silk-with-distressed-look
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR 8K wallpaper texture showcases an abstract cracked pattern inspired by aged faux silk fabric, combining a delicate textile aesthetic with a distressed, weathered form. The base material simulates a synthetic silk substrate, characterized by its smooth, glossy surface and subtle fiber weave visible beneath the fractured overlay. The cracked geometry forms irregular fissures and fragmented segments, resembling natural wear and tear that occurs over time on faux silk, where the polymer coating begins to break and flake. This interplay between soft fabric folds and sharp cracks creates a complex geometric pattern that balances organic fluidity with rigid fractures.

The composition of this texture involves a layered substrate where a flexible synthetic textile base is coated with a thin polymer binder that provides the glossy sheen typical of faux silk. Embedded within this binder are fine pigment particles that give the fabric its off-white to muted beige coloration, while minute reflective flakes simulate the light-catching properties of silk fibers. The distressed cracks represent areas of binder degradation and surface fissuring, exposing a slightly rougher, matte fiber layer beneath. Porosity is minimal but noticeable within the cracks, contributing to surface irregularities and subtle shadowing effects. The overall finish combines polished highlights on intact areas with diffused matte patches where wear is evident.

These physical and material characteristics are precisely mapped across the PBR workflow to enhance realism in rendering applications. The BaseColor (Albedo) channel captures the color variations between glossy silk and exposed fiber, including subtle discoloration around cracks. The Normal map delivers intricate surface detail, accentuating fine fabric weave and depth of fissures. Roughness values vary dynamically: low roughness on smooth, reflective silk regions and higher roughness within cracked, distressed zones to simulate matte exposure. The Metallic channel remains near zero, reflecting the non-metallic nature of fabric. Ambient Occlusion enhances shadowing in crevices and folds, while the Height/Displacement map provides pronounced relief for cracks and fabric texture, enabling realistic parallax effects in close-up views.

Rendered at an ultra-high resolution of 8K, this texture offers exceptional clarity and detail, making it ideal for use in Blender, Unreal Engine, and Unity projects where close inspection and large surface coverage are required. The seamless tiling ensures flawless repetition without visible edges, perfectly suited for wallpaper, upholstery, and decorative fabric simulations. For practical use, it is recommended to carefully adjust the UV scale to maintain natural fabric proportions and to fine-tune roughness values to balance gloss and matte effects depending on lighting conditions. Additionally, blending height and normal maps can enhance depth perception without compromising performance, particularly in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.