Seamless 3d texture pbr 8k embossed brocade wallpaper with satin finish free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k embossed brocade wallpaper with satin finish

IDseamless-3d-texture-pbr-8k-embossed-brocade-wallpaper-with-satin-finish
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a richly detailed brocade wallpaper crafted to simulate an embossed fabric pattern with a luxurious satin finish. The base material is a finely woven textile substrate typically cotton or silk blend onto which ornate floral and ornamental designs are raised through embossing. This embossing effect creates a pronounced geometric relief giving the wallpaper depth and a tactile quality reminiscent of traditional brocade fabrics. The pattern is continuous and seamless ensuring flawless repetition across any surface without visible breaks or mismatches.

From a material composition perspective the wallpaper’s substrate acts as a sturdy slightly fibrous canvas bound with adhesives that maintain the embossed shapes while providing durability. The raised areas correspond to thicker fibers or resin-enhanced aggregates that build up the relief while the recessed background remains smooth and tightly woven. The satin finish is achieved by applying a subtle glazing layer that imparts a soft diffused sheen. This finish reduces harsh reflections but allows light to gently catch the embossed details enhancing the visual complexity of the texture. Colorants are carefully integrated at the pigment stage to replicate the deep muted tones typical of classic brocade with slight variations in hue to simulate natural dyeing irregularities.

The texture maps included fully support Physically Based Rendering workflows designed in 8K resolution to capture every intricate detail. The BaseColor (Albedo) map defines the rich nuanced coloration of the fabric and embroidery. The Normal map encodes the fine embossing relief emphasizing the raised floral motifs and subtle fabric grain. Roughness values vary across the satin finish with smoother glossier areas on raised patterns and more matte properties on the background weave. The Metallic channel remains neutral reflecting the non-metallic nature of the textile. Ambient Occlusion enhances shadowing in recessed areas while Height (Displacement) maps provide additional geometric depth for parallax effects in real-time engines. This texture is optimized for seamless application in Blender Unreal Engine and Unity environments.

For practical use it is recommended to carefully adjust the UV scale to maintain the wallpaper’s detailed pattern integrity without pixelation or overly large repeats. When tuning roughness a subtle balance should be struck to preserve the satin sheen without introducing unnatural gloss. Additionally blending the height and normal maps can enhance the embossed effect in real-time rendering providing a more convincing tactile appearance without excessive geometry. This texture is well suited for upscale interior visualizations period room recreations or any project requiring a sophisticated textured wall covering that conveys both material authenticity and decorative richness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.