Seamless 3d texture pbr 8k wallpaper with luxurious damask floral embossed velvet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with luxurious damask floral embossed velvet

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-luxurious-damask-floral-embossed-velvet
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a luxurious damask floral pattern intricately embossed onto a plush velvet substrate, designed to replicate the tactile depth and softness characteristic of high-quality textile wall coverings. The base material is a dense velvet fabric composed of finely woven fibers, which serve as the primary aggregate, providing a rich, velvety nap with subtle variations in fiber direction and density. The damask floral motifs are raised through embossing, creating a three-dimensional geometric form that alternates between smooth, curved floral elements and recessed background areas. This creates a dynamic interplay of light and shadow that highlights the fabric’s tactile complexity.

From a material composition perspective, the velvet substrate is supported by a woven backing treated with a flexible adhesive binder that maintains structural integrity while allowing slight elasticity. The pigment system employs deep, saturated dye compounds embedded within the fibers, resulting in a rich base color with subtle tonal gradients that enhance the embossed details. The surface finish is matte to semi-matte, preserving the natural softness and light diffusion typical of velvet, while maintaining a slight sheen on raised floral elements where the pile is compressed. Porosity is minimal, ensuring durability and resistance to weathering, making it suitable for interior environments where gentle cleaning and light exposure are factors.

In terms of PBR (Physically Based Rendering) channel mapping, the BaseColor (Albedo) channel captures the velvet’s rich, deep hues and subtle color transitions within the damask pattern. The Normal map accurately represents the embossed floral relief, conveying the tactile depth and fiber orientation for realistic light interaction. Roughness maps define the velvet’s soft, diffused reflection characteristics, with higher roughness in recessed areas and slightly lower roughness on compressed pile highlights to simulate the fabric’s nuanced light scattering. The Metallic channel remains near zero, consistent with textile materials, while Ambient Occlusion enhances shadowing in crevices of the embossing. Height/Displacement maps provide fine control over the damask pattern’s raised geometry, enabling realistic parallax effects in real-time engines.

Rendered at an impressive 8K resolution, this texture offers exceptional detail and crispness, ideal for large-scale wallpaper applications in architectural visualization or game environments. It is fully optimized and compatible for use in Blender, Unreal Engine, and Unity, delivering seamless repetition without visible tiling artifacts. For practical implementation, it is advisable to carefully adjust UV scaling to maintain the proportionality of the damask motifs on different wall surfaces. Additionally, fine-tuning roughness values can help achieve the desired balance between softness and subtle sheen, while blending height and normal maps can enhance the embossing effect without over-exaggerating geometry displacement, ensuring optimal performance and visual fidelity across various rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.