Seamless 3d texture pbr 8k vintage damask floral wallpaper with flocked raised velvet and textured linen weave free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k vintage damask floral wallpaper with flocked raised velvet and textured linen weave

Texture Info

IDseamless-3d-texture-pbr-8k-vintage-damask-floral-wallpaper-with-flocked-raised-velvet-and-textured-linen-weave
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture showcases a vintage damask floral wallpaper design rendered in ultra-high 8K resolution, ideal for achieving exceptional detail in digital environments. The base material simulates a classic woven linen substrate, characterized by fine interlaced fibers that provide subtle surface irregularities and natural softness. Over this linen weave, a flocked velvet layer forms raised damask floral motifs, lending a tactile dimension through its plush, velvety pile. The geometric form is defined by intricate, repeating damask patterns with ornate floral curves and flourishes, creating a rich interplay of depth and texture across a continuous surface.

From a materials perspective, the wallpaper’s substrate mimics a linen textile composed of tightly woven plant fibers, bound by natural adhesives that contribute to a slightly porous yet durable surface. The flocked velvet motifs are represented as raised, fibrous aggregates adhered above the linen base with a subtle adhesive layer, simulating the tactile velvet’s soft, fibrous structure. The flocking creates localized height variation and a plush finish, contrasting with the flat, matte texture of the linen weave. The surface finish balances a muted sheen on the velvet pile against the matte roughness of the fabric, emphasizing the difference between the two materials without metallic reflections.

In PBR terms, the BaseColor (Albedo) channel captures the vintage color palette with muted, earthy tones typical of aged linen and velvet dyes. The Normal map encodes the fine weave of the linen and the raised velvet pile, delivering convincing micro and macro surface relief. Roughness values vary accordingly: higher roughness on the matte linen base and slightly lower on the flocked velvet to simulate its soft sheen. The Metallic channel remains near zero throughout, as both linen and velvet are non-metallic materials. Ambient Occlusion enhances depth perception around the raised damask motifs, accentuating shadows within folds and fibers. Height or Displacement maps provide precise elevation data to faithfully reproduce the flocked velvet’s relief in 3D renders.

This texture is fully optimized for use in Blender, Unreal Engine, and Unity, enabling artists and developers to incorporate detailed, photorealistic vintage damask wallpaper into interior visualizations, game environments, or architectural renders. When applying this texture, it is recommended to adjust the UV scale carefully to maintain the pattern’s elegant proportions and avoid distortion. Additionally, fine-tuning the roughness map can help balance the velvet’s subtle sheen against the linen’s matte backdrop, while blending height or parallax maps with normal maps enhances the perception of depth without excessive geometry, ensuring efficient real-time performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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