Seamless 3d texture pbr 8k distressed cracked paint stucco wallpaper with embossed plaster texture finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k distressed cracked paint stucco wallpaper with embossed plaster texture finish

Texture Info

IDseamless-3d-texture-pbr-8k-distressed-cracked-paint-stucco-wallpaper-with-embossed-plaster-texture-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a highly detailed stucco wallpaper design characterized by distressed and cracked paint layers atop an embossed plaster substrate. The base material simulates a traditional lime-based plaster mixed with fine aggregates, giving the surface a naturally rough and porous structure. The plaster’s embossed geometric form mimics irregular, hand-applied trowel patterns, creating subtle undulations and raised motifs that enhance tactile depth. Over time, the painted surface has weathered, resulting in authentic cracks and peeling effects that expose portions of the underlying stucco, conveying a sense of aged craftsmanship and material erosion.

The composition includes a mineral-rich plaster base bound with calcium carbonate and silica, combined with organic binders to replicate adhesion and flexibility. The paint layer employs muted, earth-toned pigments with varying opacity to simulate worn, sun-faded coloration. Fine dust and micro-fissures are subtly integrated within the aggregate grain, reinforcing the texture’s natural roughness and porosity. This contributes to realistic light scattering and shadowing on the surface, critical for achieving believable ambient occlusion and displacement in PBR workflows. The surface finish is matte with moderate roughness, reflecting the unpolished, weathered plaster rather than glossy paint, which enhances diffuse light interaction and reduces specular highlights.

In terms of PBR mapping, the BaseColor texture captures the muted, aged paint pigments with subtle tonal variations that emphasize cracks and peeling edges. The Normal map conveys the embossed plaster relief and fine surface imperfections, creating convincing depth and surface complexity. Roughness maps define the uneven matte finish, varying from slightly smoother paint remnants to coarse exposed plaster areas. Metallic values remain near zero, fitting the non-metallic nature of plaster and paint materials. Ambient Occlusion intensifies shadowed crevices within cracks and embossed patterns, while the Height/Displacement map supports realistic parallax and micro-geometry effects, enhancing the three-dimensionality of the stucco surface.

Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity use in Blender, Unreal Engine, and Unity, ensuring exceptional detail and realism even in close-up views. The seamless tiling allows for extensive wall coverage without visible repetition, ideal for architectural visualizations and interior design projects requiring authentic aged plaster surfaces. For practical application, adjusting UV scale can help fit the embossed pattern to different wall sizes, while fine-tuning roughness values can simulate varying degrees of surface wear. Additionally, blending height and normal maps carefully will maximize depth perception without excessive displacement artifacts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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