Seamless 3d texture pbr 8k floral damask wallpaper with embossed linen blend free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k floral damask wallpaper with embossed linen blend

Texture Info

IDseamless-3d-texture-pbr-8k-floral-damask-wallpaper-with-embossed-linen-blend
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a high-resolution 8K photorealistic wallpaper featuring an intricate floral damask pattern embossed onto a linen blend substrate. The base material simulates a woven linen fabric, which serves as the primary tactile surface, combining natural fiber characteristics with a subtle textile grain. The damask motifs are raised, giving a three-dimensional embossed effect that enhances the fabric’s tactile quality. The wallpaper’s geometric form is defined by repeating damask floral elements arranged in a balanced, symmetrical pattern, creating an elegant and classic feel suitable for sophisticated interior applications.

The wallpaper’s composition suggests a textile substrate made from interlaced flax or cotton fibers, bound together with a matte adhesive layer that secures the weave while preserving a slight porosity typical of natural linen. The embossed areas appear denser and slightly raised, replicating a thicker fiber concentration or an added coating in those regions. Coloration is achieved through subtle pigment infusion within the base textile fibers, producing soft, muted earth tones that emphasize the natural linen feel. The surface finish is matte with a faint sheen on the raised damask forms, simulating a delicate satin finish that softly reflects light without glossiness.

In PBR terms, the BaseColor (Albedo) map captures the nuanced color variations of the linen fabric and the damask pattern’s pigmentation. The Normal map encodes the fine embossed details of the raised floral motifs and linen weave texture, providing depth without geometric complexity. Roughness values vary across the surface, with smoother, less rough areas on the embossed damask patterns to simulate the satin-like finish, while the linen background retains higher roughness for a matte fabric feel. The Metallic channel remains near zero, consistent with textile materials, while Ambient Occlusion enhances the shadowing in the recessed linen weave and damask edges. A Height or Displacement map further reinforces the relief of the embossed pattern, ideal for parallax or displacement effects in real-time engines.

This texture is optimized for seamless tiling, ensuring flawless repetition on large wall surfaces without visible seams or distortion. Its 8K resolution preserves intricate detail, making it suitable for high-fidelity renders in Blender, Unreal Engine, and Unity. For practical use, adjusting the UV scale to match wall dimensions can prevent pattern distortion and maintain visual balance. Additionally, fine-tuning roughness values can help tailor the material’s reflectivity to different lighting environments. Combining height and normal maps with subtle blending enhances the perceived depth of the embossed damask motifs, adding realism in close-up interior visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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