Seamless Wallpaper 15 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper 15 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-15-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Wallpaper 15 by Share Textures is a high-resolution PBR 3D texture crafted to replicate a decorative wall covering with a finely detailed floral design. The material appears as a polymer-based wallpaper substrate combining a smooth yet subtly textured surface finish that mimics a semi-matte coating. The base composition suggests a layered organic fiber weave embedded in a binder adhesive giving the wallpaper a natural yet durable feel. This organic-polymer blend is enhanced with green pigments and colorants that provide rich consistent hues across the surface while microscopic variations in porosity and grain orientation contribute to realistic light interaction and weathering effects.

The texture pack includes expertly prepared PBR channels that accurately capture the material’s visual and physical properties. The Base Color (Albedo) channel presents the wallpaper’s green floral pattern with precise color fidelity imported as sRGB for accurate shading. The Normal map encodes fine relief details of the fibers and surface embossing enhancing depth without adding geometry. Roughness maps define the semi-matte finish balancing specular reflection and diffuse scattering to simulate the tactile feel of the coated paper. Metallic maps are minimal or absent reflecting the non-metallic organic composition. Ambient Occlusion highlights crevices and subtle folds while Height/Displacement maps enable enhanced parallax effects to amplify surface realism in advanced rendering engines.

Optimized for seamless tiling and consistent shading across modern rendering workflows this texture supports resolutions up to 8K ensuring crisp detail even on large surfaces. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine where the Base Color Roughness Normal and AO maps can be directly fed into the material inputs and Unity’s URP/HDRP pipelines through the Lit shader. For best results maintain consistent texel density when applying the texture and consider combining the Normal map with height or parallax techniques to subtly enhance depth perception and reduce visible repetition.

Licensed under public domain this texture allows unrestricted use modification and redistribution for both personal and commercial projects. Its seamless tileable design and physically based shading properties make it a versatile choice for architectural visualization game environments and any project requiring realistic decorative wall materials that perform predictably across multiple rendering engines and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.