Seamless 3d texture pbr 8k minimalist quatrefoil wallpaper with matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k minimalist quatrefoil wallpaper with matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-minimalist-quatrefoil-wallpaper-with-matte-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture wallpaper showcases a minimalist quatrefoil pattern, characterized by interlocking rounded diamond shapes that create a rhythmic geometric form. The base material is a high-quality vinyl substrate, chosen for its durability and smooth surface ideal for wallpaper applications. Embedded within the vinyl are finely ground mineral pigments that provide consistent coloration across the pattern, contributing to the soft matte appearance. The composition includes subtle fiber reinforcements for dimensional stability and to prevent warping over time. The surface finish is uniformly matte, achieved through micro-texturing during manufacturing, which diffuses light and reduces glare, enhancing the texture’s understated elegance.

The texture’s photorealistic quality stems from carefully crafted PBR channels that replicate real-world material properties. The BaseColor (Albedo) map presents muted, neutral tones that emphasize the minimalist aesthetic while highlighting the quatrefoil shapes. The Normal map introduces delicate surface relief, simulating the gentle embossing of the pattern without harsh depth, which adds tactile realism. Roughness values are moderately high and varied, reflecting the matte finish that scatters light softly, preventing unwanted reflections. As the wallpaper is non-metallic, the Metallic channel remains neutral, while the Ambient Occlusion map subtly enhances shadowing around the edges of the quatrefoil forms, increasing visual depth. The Height/Displacement map provides low-intensity relief cues, perfect for parallax effects or fine displacement in 3D renders.

Rendered in an exceptional 8K resolution, this texture offers extraordinary detail suitable for close-up interior visualizations and large-scale wall coverings. The high resolution ensures crisp edges and smooth gradients in all maps, supporting professional workflows in Blender, Unreal Engine, and Unity. Its seamless tiling capability guarantees that the quatrefoil pattern repeats flawlessly across expansive surfaces without any visible breaks or mismatches, maintaining design continuity in architectural and product visualizations.

For optimal results, it is advisable to adjust the UV scale to maintain the pattern’s balanced proportions relative to the wall size, ensuring the quatrefoil motif remains visually coherent without becoming overly dominant. Additionally, fine-tuning the roughness map within your rendering engine can help adapt the matte finish to various lighting scenarios, allowing subtle tweaks from softer to slightly glossier surfaces if needed. Combining height and normal maps carefully will enhance the perceived depth without compromising the minimalist style, making this texture both versatile and practical for modern interior design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.