Seamless 3d texture pbr 8k wallpaper with abstract distressed sandstone cork surface finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with abstract distressed sandstone cork surface finish

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-abstract-distressed-sandstone-cork-surface-finish
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed PBR wallpaper surface inspired by distressed sandstone layered on natural cork. The primary material base consists of cork, a lightweight, porous substrate composed of compressed granules of cork oak bark. This organic foundation is characterized by its subtle cellular structure visible through fine pores and irregular grain distribution. The distressed sandstone effect is achieved through a composite of mineral-inspired pigments and subtle weathering, simulating a worn, slightly eroded stone finish atop the cork’s inherent natural texture. The surface exhibits a matte, unpolished quality with areas of gentle abrasion and faint discoloration that evoke natural aging and exposure to environmental factors, resulting in a tactile, roughened finish.

The geometric form of the texture is abstract and irregular, avoiding repetitive patterns to enhance its naturalistic appeal. The layout suggests a quasi-random distribution of fine cracks, pits, and micro-fractures reminiscent of weathered sandstone formations, while the cork’s cellular matrix provides an underlying dimensional complexity. This material composition includes organic binders and mineral aggregates that stabilize the cork granules, while colorants mimic sandstone’s warm beige to muted ochre hues with subtle tonal variations. The surface finish is neither glossy nor metallic but exhibits moderate roughness with a tactile feel, highlighted by photorealistic displacement and normal map data that emphasize depth and micro-relief.

Mapped across the PBR channels, the BaseColor (Albedo) channel captures the nuanced color gradient of cork and sandstone pigments, while the Normal map defines the fine surface undulations and porous texture. The Roughness map regulates the matte, diffuse reflection characteristic of cork combined with the slight abrasions on the sandstone overlay. The Metallic channel remains near zero, reflecting the non-metallic nature of both cork and stone materials. Ambient Occlusion enhances shadowing within the porous cavities and cracks, adding realism to the depth perception. Height and Displacement maps provide precise surface relief detailing, supporting realistic parallax and light interaction in 3D environments.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, making it ideal for close-up visualizations in Blender, Unreal Engine, and Unity. Its seamless tile design allows for continuous application without visible breaks, supporting large-scale architectural visualizations or environmental designs. For optimal results, users should consider adjusting the UV scale to balance detail density on different model sizes and fine-tune the roughness map to match specific lighting conditions. Additionally, blending height and normal maps can enhance surface realism by combining macro and micro surface variations effectively.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.