This seamless 3D texture showcases an oriental arabesque tile wallpaper rendered in exquisite 8K resolution, designed to capture the intricate geometry and subtle textile weave of traditional Middle Eastern motifs. The base material is a woven fabric substrate, likely a blend of natural fibers such as cotton or linen, tightly bound with a matte polymeric binder that provides durability and a soft tactile feel. The textile weave is embossed, creating a raised relief pattern that echoes the classic arabesque forms—interlacing curves, floral elements, and geometric symmetry—carefully sculpted to give depth and dimensionality to the surface. The overall form is tile-like, with each repeating unit seamlessly connecting to the next, ensuring an uninterrupted flow of the pattern that is ideal for large-scale interior wall applications.
From a material composition standpoint, the wallpaper consists of a fibrous matrix with embedded pigments that yield a muted, earthy color palette typical of oriental decor. The matte finish minimizes reflectivity, emphasizing the embossed textile texture without distracting glare. The PBR texture maps are thoughtfully constructed to reflect these properties: the BaseColor (Albedo) map provides the subtle fabric hues and pattern details; the Normal map captures the fine embossing and woven grain, enhancing light interaction and surface complexity; the Roughness map is tuned to a mid-to-high range, simulating the matte, non-reflective surface; the Metallic map is near-zero, as the material is non-metallic; the Ambient Occlusion map accentuates the crevices and embossed recesses for realistic shading; and the Height/Displacement map offers precise elevation data to reinforce the tactile embossing and weave relief when used in displacement or parallax shaders.
Engineered for professional CG workflows, this texture is fully compatible with Blender, Unreal Engine, and Unity, supporting physically based rendering pipelines to deliver accurate and realistic results. The ultra-high 8K resolution ensures that even the finest details of the woven fibers and delicate arabesque lines remain crisp and clear when viewed up close, making it suitable for both close-up shots and large architectural visualizations. Its seamless construction allows for effortless tiling across expansive surfaces without visible edges or pattern breaks.
For practical implementation, it is recommended to adjust the UV scaling carefully to maintain the intricate pattern’s proportions relative to the space. Additionally, fine-tuning the roughness value can help balance between a softer fabric look and slightly more pronounced surface highlights depending on lighting conditions. When using the Height or Parallax map, blending it subtly with the Normal map can enhance the perception of depth without introducing harsh displacement artifacts, preserving the elegant embossed effect while maintaining performance efficiency.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
