Seamless 3d texture pbr 8k wallpaper with retro tweed woven woolen textile pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with retro tweed woven woolen textile pattern

IDseamless-3d-texture-pbr-8k-wallpaper-with-retro-tweed-woven-woolen-textile-pattern
Wallpaper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases an intricate retro tweed wallpaper pattern meticulously crafted to emulate a woven woolen textile. The base material is a densely interlaced wool fiber substrate characterized by its natural variability in strand thickness and subtle color mottling typical of traditional tweed fabrics. The geometric form is defined by an overlapping weave pattern where horizontal weft yarns cross vertical warp threads creating a tactile surface with visible fiber bundles and slight irregularities that contribute to its authentic handcrafted appearance. The woolen fibers exhibit a matte finish with a lightly brushed texture reflecting the soft warm qualities of natural wool without glossiness or metallic sheen.

The composition includes a primary substrate of tightly spun wool fibers bound by natural protein bonds with no added synthetic adhesives allowing for slight porosity that enhances the texture's depth and light diffusion. Pigments are integrated within the wool strands rather than surface-applied resulting in a complex BaseColor channel that conveys subtle color variations ranging from earthy tans to muted grays and soft browns. The Normal and Height maps meticulously capture the raised fiber clusters and weave intersections producing realistic shadows and highlights that convey the fabric’s three-dimensional form. Roughness values are calibrated to simulate the slightly coarse fibrous surface typical of tweed providing a non-reflective diffuse appearance while the Metallic channel remains near zero to reflect the non-metallic nature of wool. Ambient Occlusion enhances the micro-shadowing within the weave adding depth and realism.

Rendered in 8K resolution this texture delivers exceptional detail suitable for large-scale wallpaper applications preserving fine fiber structures and weave intricacies even up close. The high-resolution maps are optimized for physically based rendering (PBR) workflows and are fully compatible with Blender Unreal Engine and Unity allowing seamless integration into diverse 3D environments. The texture’s seamless tiling ensures uninterrupted pattern flow ideal for expansive wall coverings without visible repetition or seams.

For practical usage adjusting the UV scale is recommended to match the desired wallpaper pattern size realistically; smaller scale values emphasize the fine weave detail while larger scales create a more abstract textural effect. Additionally fine-tuning the Roughness map can help simulate surface wear or fabric softness and blending the Height map with Normal details can enhance perceived depth without excessive displacement optimizing performance in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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