This seamless 3D texture showcases a vintage floral wallpaper design, intricately woven with a linen fabric base that imparts a soft, natural tactile quality. The substrate mimics tightly woven linen fibers, creating a subtle grid-like pattern characteristic of textile weaves. The floral motifs appear printed atop this linen weave, featuring delicate petals and leaves with gently faded colorants typical of vintage wallpapers. The composition suggests a natural fabric substrate bound with cellulose-based adhesives that hold the pigment particles in place, simulating the slight absorbency and matte finish of traditional wallpaper materials. The surface finish is matte with a lightly textured, fibrous feel, avoiding gloss to maintain authenticity and warmth.
From a geometric perspective, the texture’s form is defined by the interplay of the woven linen’s linear fiber structure and the softly undulating floral patterns. The weave pattern provides fine height variations and micro-reliefs that enhance tactile depth, while the floral elements contribute smooth, raised details. These characteristics are carefully captured in the PBR channels: the BaseColor (Albedo) map contains the muted vintage floral palette with subtle color variation; the Normal and Height/Displacement maps simulate the fabric’s woven geometry and raised floral details, creating convincing light interaction and shadows. The Roughness map reflects the matte linen surface, with slightly higher roughness in fiber areas and smoother transitions over floral patterns. Metallic values remain near zero, consistent with organic textile materials. Ambient Occlusion enhances the perception of depth within the weave intersections and floral embossing.
Rendered at an ultra-high 8K resolution, this texture supports detailed close-ups and large-scale wall applications without visible repetition or pixelation. Its seamless tiling ensures flawless continuity across extensive surfaces, ideal for realistic architectural visualization. The texture is optimized for use in Blender, Unreal Engine, and Unity, allowing precise control over material properties and lighting. The detailed fiber structure and floral reliefs respond naturally to directional lighting, enhancing realism in 3D scenes and virtual environments.
For practical application, it is advisable to carefully adjust the UV scale to preserve the natural proportions of the linen weave and floral motifs, avoiding overly stretched patterns that could reduce realism. Tuning the roughness parameter slightly higher can better simulate aged matte fabric surfaces, while blending Height/Displacement with Normal maps can provide enhanced depth perception without excessive geometry displacement, improving performance in real-time engines. This texture’s combination of detailed material simulation and form makes it a versatile choice for vintage-themed interiors, period settings, or any project requiring authentic fabric-based wall coverings.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
