Seamless 3d texture pbr 8k wallpaper with scandinavian bamboo and woven rattan textile pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wallpaper with scandinavian bamboo and woven rattan textile pattern

Texture Info

IDseamless-3d-texture-pbr-8k-wallpaper-with-scandinavian-bamboo-and-woven-rattan-textile-pattern
CategoryWallpaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic Scandinavian-inspired wallpaper pattern that intricately combines bamboo and woven rattan materials. The design is grounded in a natural fiber composition, featuring thin, elongated bamboo strips interlaced with tightly woven rattan strands, forming a minimalist geometric grid that emphasizes linearity and subtle depth. The base material simulates a durable textile substrate where the bamboo elements act as rigid, smooth panels while the woven rattan introduces a flexible, textured overlay with visible fiber interlacements. This interplay creates a balanced pattern of alternating rigid and soft surfaces, ideal for minimalist or rustic interior environments.

The wallpaper’s composition mimics a layered assembly where the bamboo forms a semi-rigid backing with a slightly porous surface, indicative of its organic grain and fibrous structure. The rattan, modeled as a natural wicker weave, includes fine, irregular fiber bundles that generate micro-variations in porosity and light diffusion. The substrate appears matte with a finely textured finish, enhanced by subtle weathering effects such as slight discoloration and surface imperfections to reflect natural aging. Adhesive binders are implied as invisible, ensuring the fibers maintain cohesion without glossiness. The color palette captures warm beige and light tan hues characteristic of untreated bamboo and rattan, with muted ochre undertones for authenticity.

In terms of PBR mapping, the BaseColor channel reproduces the natural tan and cream shades with soft tonal transitions between bamboo strips and woven fibers. The Normal map emphasizes the tactile relief of the woven pattern and bamboo grain, providing realistic light interaction for fine surface details such as fiber ridges and weave intersections. Roughness is moderately high, reflecting the matte, fibrous texture without specular highlights, avoiding any metallic sheen which is consistent with organic materials. The Metallic channel remains near zero to reflect the non-metallic nature of bamboo and rattan. Ambient Occlusion enhances the depth perception in weave crevices and bamboo joints, while the Height/Displacement map adds subtle elevation differences for enhanced parallax effects in 3D engines.

Rendered at an ultra-high 8K resolution, this texture ensures exceptional clarity and detail, supporting demanding applications in Blender, Unreal Engine, and Unity. The seamless tile can be scaled efficiently in UV mapping workflows, making it suitable for large wall surfaces without visible repetition artifacts. For optimal realism, it is advisable to fine-tune roughness values depending on lighting conditions—lowering roughness slightly in brighter environments to reveal more fiber detail, or increasing it for softer diffuse reflections. Additionally, blending height and normal maps carefully helps maintain the delicate balance between woven fiber depth and bamboo surface smoothness, enhancing overall material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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